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Hell Hath No Fury Tank on Tank Combat


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tberry7403 writes:

Sounds good to me. Put me down for a copy. grin


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Ed the Two Hour Wargames guy of Two Hour Wargames writes:

Hell Hath No Fury… Like an M4A3E8

Hell Hath No Fury
Being a Tank Commander, a Sherman Tank Commander is the best job ever. Well, at least until a Panther or Tiger comes along.

In Hell Hath No Fury, you command a Sherman Tank in the European Theater, from D-Day to Germany's surrender. Or maybe a Tiger, as you can play either side during the game.

During this time, we've spread out ten scenarios that can be played individually, or linked into one campaign. Hell Hath No Fury is a tank-centric game but with a different focus. What makes it different? Glad you asked.

In Hell Hath No Fury, each tank consists of the tank and its crew. Each crew member has a job and each job is covered in the rules. Here's how we do it:

Tank Commander
The Tank Commander (TC) is in control of the tank. He directs the driver as to where to go, acquires enemy targets, and directs the Gunner when to fire.
Driver
The Driver drives the tank, running over and through obstacles, and controlling the speed of the vehicle.
Gunner
When ordered by the Tank Commander, the Gunner fires the main gun. He also operates the Co-axial machinegun and replaces the TC if necessary.
Loader
Often overlooked, but very important, the Loader reloads the main gun immediately after it is fired. He also clears the co-axial machinegun and reloads it when needed.
Bow Gunner
Not every tank has a Bow Gunner, but if they do, he operates the Hull machinegun.

In Hell Hath No Fury, every crew member counts and when they are working in sync, it's a thing of beauty. But when they don't; it's a nightmare and often the difference between life and death. Inside you'll find:

  • The same mechanics used in NUTS!, our WWII rules
  • Ten scenarios that will challenge your crew and your decision making
  • Stats for ten American and German Tanks
  • An easy-to-use and light-bookkeeping campaign system, that links your battles together, where the results of one battle influences the results of the next

You've been through D-Day, the Big Hurt, and the Bulge. Now you're crossing the Rhine and the end is near. You can't wait to get home, but you know you'll miss it. You'll miss it because you're a Tank Commander… the best job ever

Hell Hath No Fury is a complete stand-alone game about tanks that uses the mechanics found in NUTS!

PDF – $14 USD. 
Printed copy + PDF – $15 USD plus postage.

For more information

Text edited by Editor Jhajha
Graphics edited by Editor Claire
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian