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Mechadrome: Arena Hazards Unlocked


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Necros Sponsoring Member of TMP writes:

It's probably just the angle of the screenshot. When I get the actual 3D files I can do some new renders with other mechs for size comparisons.. but, in 15mm scale these will probably be on a 20mm round base and only about 15-20mm tall. They're tiny little turrets that zip around the arena blasting at Mechs that get too close, except the fixed turrets that are usually meant to guard a certain area.

As far as the different sizes go for the other Mechs… I didn't make the 28mm scale models a stretch goal because I didn't need to. The sculpts are done, all I need to do is print the 3D file 2x bigger and I'm done. I didn't add it to the campaign initially because I didn't have the print in time and I thought showing the print when I got it a few days after the campaign launched would be a good idea to send photos out to the news sites and bring more people in to check out the campaign. In hindsight, I probably should have waited another month or so to launch and had painted miniatures in both scales, it would have been less confusing. But, it's too late now :) I made a few mistakes and learned from them the hard way, if I ever do another campaign again I know what not to do next time. There's still 3 weeks left, I'm pretty confident we'll fund and hopefully unlock some new sculpts too :)

I'm working on a how to play video now, I just have to finish painting up a couple more mechs. I think that will help a lot :)


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Necros Sponsoring Member of TMP of Gangfight Games writes:

We just received pictures of the new turret sculpts. We're going to be calling these Arena Hazards. There will be three types. Fixed Hazards are stationary, they don't move but they have better targeting systems. Roving Hazards have tank treads, and Crawling Hazards are small walkers that are the fastest-moving hazard (but still slow by Mech standards).

Some teams may add hazards to their roster to pressure their opponents or defend vital positions, but they are most often used by the Arena itself to add an extra level of difficulty (and get the crowds roaring). These hazards will attack any Mech, seeking and destroying the closest target, often denying the other team valuable points. These automated hazards will activate at the beginning of each Game Turn, before any Mechs may be activated, and they will always attack the closest target.

Arena Hazards will be available in 15mm and 28mm. They will be packaged in pairs, both of the same type, including two bodies, two missile pods, and two blaster turrets. 15mm scale hazards will be two for $8 USD, and 28mm scale hazards will be two for $15 USD. They will be added to the add-ons menu this evening, and you can visit our Kickstarter campaign page for more info!

Here are the pictures! They look huge, but keep in mind these will be about half the size of a Light Mech.

Roving Hazards

Roving Hazard with Missile Pod

Roving Hazard with Blaster Turret

Crawling Hazards

Crawling Hazard with Missile Pod

Crawling Hazard with Blaster Turret

Fixed Hazards

Fixed Hazard with Missile Pod

Fixed Hazard with Blaster Turret

For more information

Text edited by Editor Alexa
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian