Godsend Combat Game
Publisher: 1manstudio
Godsend is not a religious game. It is the ancestor of one of my other game concepts (The Magitech Wars). Godsend is a non-random conflict simulation. It is completed but won't be developed or expanded any further.
We are the gods – A family of immortal beings. The destiny of the mortal world is unending conflict. Our ultimate ambition is to rule over all living things. Our eternal livelihood is far away from the mundane world of man and beast. We use our minions to execute Gods war, to fight and conquer places of power, all over the universe. The god whose worshipers conquer the most of these sacred places, seal the downfall of all others. They are our connection to your world – The only way to bring our influence to bear, And thus we spawn our children into the realms.They are Godsends, to wage the war to end all wars – For one of us, to reign, eternal!
In Godsend, players take the roles of gods – competing to ascertain the king among them, through a divine game. Using customized warbands of miniatures, a hex-tile gameboard and several tokens, they let their minions fight a power struggle to become the rulers of a fictitious world called the verse. From turn to turn, the players perform actions like spawning powerful minions, discovering strange domains, moving their minions around the board, and let them battle. Players gain faith by expelling some of their minions into the aether, and win the game through gathering six victory points. Those points are scored by controlling the most places of power on the gameboard, or by banishing enemy minions.

