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onmilitarymatters Sponsoring Member of TMP of On Military Matters writes:

Most of These Items Will be Here in Late January!

Rules…

Naval Secrets Wargame Design: Volume 8 – A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics

Naval Secrets of Wargame Design: Volume 8 – A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The eighth volume in the series of wargame design booklets offers a cornucopia of naval rules, scenarios, and nuts-and-bolts mechanics. Tweak an existing set of rules, use one of the sets inside, or create your own from scratch by picking and choosing the best of all of the below. Be a better gamer. Be a better GM.

Rules salvo at your fingertips: Pirates and Treasure Islands: Strategic Grid, Tactical Cards, and Gold; Solo WWII Sea Battle: Pip Ideas Combined; Seven Seas Battle: Rhombustian Age of Sail Naval Rules; Attack on Chimpanzee Island: WWII Double Blind Fog of War; Rams, Rammers, and Ramees: American Civil War Harbor Attack; Sink the Tirpitz: An Undertable, Undersea Adventure; Modern Ship Lock-On: Damage and Repair; Double Blind Convoy Game: Raids, Routes, and Patrols; Russo-Japanese 1904 Naval Battle: De Bellis Navalis Recap and Modifications; Simon WWII Ship Game: Firing in an 8-Inch Diameter; Age of Sail Cards: Command and Control Decks; Triremes and Ancient Memes: Impulses, Movement, and Oar Confusion; Classic Fletcher Pratt: U.S. vs. Japan WWII Battle; and Truk Island WWII Battle: Air-Sea Interaction. $19.00 USD

Lords & Servants: Medieval Skirmish Rules Re-fight patrol clashes to small battles in the dark age and medieval era using 80 to 100 figures per side. Choose from three formats – small, medium, and large. This book includes ten generic scenarios suitable for all periods and a point system to allow you to customize your units. Quick reference sheets, action points counters, and markers included. $38.00 USD

Miniatures Magazines…

Wargames Illustrated: Issue #364

Wargames Illustrated: Issue #364 Theme: All the Heroes: Brief introduction to the history of battle honors; Battle of Saragarhi 1897: 36th Sikh regiment versus Afghan tribesmen; for Valor! Rewarding your miniature heroes for their tabletop service; The Diabolical Regiment of France: Regiment Navarre; Sherwood Rangers in WWI Palestine: Battle of Megiddo 1918; Showdowns and Stagecoaches: Scenario and additional rules ideas for the Dracula's America: Shadows of the West; and Fighting Talk: Rise of the supermen. Other Articles: Observation Post: What's New; Wargames Illustrated Awards: Inaugural annual awards to the companies and individuals; Rules Showcase: Gangs of Rome; Alternative Iwo Jima: Konflikt 47 weird war twist; Saga 2nd Edition: Progress Report; Why I Love Iron Cross: WWII ruleset adaptations; From History to Page to Table: Fictional Battle of Herbault; The Capture of Tiger 101: The first Tiger tank captured by the allies in WWII; and Company Profile: Shapeways. $9.00 USD

Miniature Wargames: Issue #418 Articles Include: Forward Observer: What's New – Including reports on Warlord, Rubicon, Deep Cut and Caliver Books; Send Three and Four Pence: Part Two of Civil War U.K. '79: Black Ops Scenarios; Hell By Daylight: Part One of a set of rules for 20th Century skirmish gaming; Sands of the Sudan: Starting a new period with a scenario and rules suggestions; Command Decision: Scenario to get the troops home; Dragonmeet: Trip to the London gaming show; Fantasy Facts: What's new in sci-fi and fantasy products, including releases from Black Pyramid, Brigade, Slave2Gaming, Antediluvian Miniatures, Osprey and Outlaw Miniatures; Gondolin Guards: Conversions and painting in the First Age of Middle Earth; Catalonian Campaign: Napoleon in Spain and the Battle of Valls: Introducing the Powder and Sword rules; Recce: Latest book releases; Wargames Widow: On the carpet; Six Addiction: Making good decisions in gaming; Club Directory; and more. $9.00 USD

Magazines With Wargames…

Strategy & Tactics #309: War for Turkish Liberation

Strategy & Tactics # 309: War for Turkish Liberation Two players in this game: the Revolutionary player and the Imperialist player. The Revolutionary player controls the Bolshevik and Turkish Nationalist armies, and the Imperialist player controls the armies of Greece, Armenia, Azerbaijan, and Georgia. There are a total of eleven game turns (from Spring 1920 to Autumn 1922). At the end of game turn eleven, the Imperialist player wins if he has accrued enough Victory Points for capturing key objectives throughout Turkey and adjacent countries. The Revolutionary player wins if he prevents his opponent from capturing key objectives. Contents: One 22 x 34-inch map, 200 counters, and magazine with historical background. $40.00 USD

TMP Special offer: Save 10%. New price: $36.00 USD

World at War # 59: The Luzon Campaign, 1945 Solitaire wargame covers the fighting across the main Philippine island of Luzon early in 1945. The first turn represents one week, each turn after that represents half a month. Each regular hexagon represents 6.75 miles (11 kilometers) from side to opposite side. You, as the single player cast in the role of U.S. Sixth Army Commander Lt. Gen. Walter Kruege, actively command the invading U.S. forces, while the rules direct you in the deployment of the defending Japanese. You win or lose via the seizure of (or failure to seize) key areas on the map. In turn, you're under considerable time pressure from theater commander General Douglas MacArthur (portrayed passive-aggressively by the victory conditions and six-turn limit) to be finished with the major portion of the campaign no later than the end of March. That's necessary to allow the redeployment of major aero-naval assets for the Iwo Jima and Okinawa battles. Components: 22 x 34-inch map, 228 die-cut counters, and magazine. $40.00 USD

TMP Special offer: Save 10%. New price: $36.00 USD

Modern War #34 Opaque War: Ukraine Simulation of the military conflict between the Ukraine government and the Donbass rebels (the People's Republic of Donetsk and the People's Republic of Luhansk) begins in April 2014, when the Ukrainian government launched the so-called Anti-Terrorist Operation (ATO) to assert its control over the rebel provinces. There are two players in the game: The Ukrainian government player and the Donbass Rebel player. The Ukrainian Government player assumes the role of the commander of the Ukrainian regular army and the nationalist militias, police, and border guard forces. The rebel player assumes the role of the commanders of the breakaway republics of Luhansk and Donetsk and (eventually) Russian support units. Components: One 22 x 34-inch map, 176 counters, and magazine. $40.00 USD

TMP Special Offer: Save 10%. New price: $36.00 USD

Wargames…

Vae Victus Boardgame #19: Fleures 1794

Vae Victus Boardgame #19: Fleures 1794 Battle of Fleurus took place under these circumstances with 75,000 Frenchmen facing off against 50,000 Coalition soldiers (mostly Austrians and Dutch). The battle was particularly unrelenting and lasted the entire day of 26 June 1794. Game Components: One 59 x 41-cm map, 216 die-cut counters and markers, one booklet of rules and three scenarios, and one player aid card. $42.00 USD

TMP Special offer: Save 10%. New price: $37.80 USD

Books…

Danish and Norwegian Armies of the Napoleonic Wars

Danish and Norwegian Armies of the Napoleonic Wars Comprehensive study of the organization and uniforms of the Danish and Norwegian armies during the Napoleonic Wars. Includes 16 color plates by Bob Marrion and 18 full-color Flags by Nick Buxey. $55.00 USD

Saga of the Samurai #7: Gamo – The Struggle Begins 940-1557 In this first volume of two on the Gamo clan from Omi province, Terje Solum traces the family origin and follows the clan and its members through the turbulent centuries leading up to 1557. Along with the Gamo, there is a lot of information on many other families from Omi, the Asai, Sasaki, Rokkaku and Kyogoku, even the warrior monks from Mount Hiei and families from neighboring provinces such as the Asakura, Saito, and the Ashikaga. The book contains several color plates, color photos, maps, and illustrations; all with the intent of bringing a vivid and an easy to understand description of a feudal clan from Sengoku Japan. $49.00 USD

Other Magazines…

Ancient History Magazine #14

Ancient History Magazine #14 Theme: Reaching for Eternity: Historical Introduction – Finding a Happily Ever Afterlife; Good as New – Coffin Re-use in the 21st Dynasty; Death and Demons – The Ancient Egypt Demonology Project; A Shabti is for Life – A Servant for the Hereafter; Life Insurance for the Afterlife – Stages of Passage in the Book of the Dead?; and from Medicine to Monster – Egyptomania and the Egyptian Dead. Features: Loving the Tyrant – Domitia Longina, empress of Domitian; The Many Lives of Cats – Feline Friends in Ancient Egypt; Outside of the Arena – The Daily Life of Gladiators; and A Disastrous Success – Cleopatra (1963). $10.00 USD

Vae Victis #137 Cortes et la Conquete du Mexique Game Reviews: Arquebus (GMT); Holland 44 (GMT); Mariupol 2014 (T&S); Panzer Vor (Kokusai-Tsushin); Fleurus (VV) notes de conception; Colonial Twilight (GMT); Lost Expedition (Osprey); and Escape from Colditz (Osprey). Scenarios: ASL, M44. Figures: Basic Impetus; Brigade Fire & Fury; France 40 pour Bolt Action; Waterloo en 28mm; and Congo. Other: Peindre (rapidement) une armee francaise Guerre de Succession d'Espagne; Cortes et la conquete du Mexique; and Fleurus 1794. [French Text] $24.00 USD.

More On the Website…

Visit onmilitarymatters.com for all our stock in the shoppe. If you need additional information, don't hesitate to email militarymatters@att.net or phone 609-466-2329.

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Text edited by Personal logo Editor Dianna The Editor of TMP
Graphics edited by Editor Hebber
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian