From Fields of Fate
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The road ends at the treeline.
Beyond it lies something older than the frontier. Something watching. Something waiting.
A narrative campaign for Fields of Fate, designed around escalating tension, uncertain outcomes, and battles where victory is never guaranteed. This is not a campaign about holding the line, it's about crossing it.
Your force begins at the edge of civilization, drawn in by rumors of a missing caravan. What starts as an investigation quickly becomes something more dangerous. The deeper you push into the forest, the less certain the ground beneath you.
Each scenario builds on the last. Early success gives momentum, each loss stifles your chances of making it out alive.
The campaign culminates in a branching finale shaped by your actions. Will you hunt down you enemy and end the threat at its source, or be forced into a desperate last stand?





