Help support TMP


Gunpowder Kingdoms Army List Released for Get Some! Fantasy Warfare


Back to Hobby News


Areas of Interest

Fantasy

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Warband


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article


Featured Profile Article

Wild Creatures: Reptiles

What fun can be found in an inexpensive pack of plastic 'reptiles'?


Featured Book Review


Featured Movie Review


1,148 hits since 22 Nov 2012


©1994-2024 Bill Armintrout
Comments or corrections?

Wargame Vault announces the availability of:

Get Some! Fantasy Warfare: The Gunpowder Kingdoms Army List

Gunpowder Kingdoms Army List

Publisher: Art of War Games

The Gunpowder Kingdoms rely on the use of firearms and cannon mostly to defend their territories. Since the discovery of gunpowder, they have abandoned the use of the heaviest armor, but they still use a steel breastplate, open helmet, and greaves. They use formations of pikemen, supported by lightly armored gunners and heavy cannon. They still use fast cavalry for scouting, and a few small formations of heavier cavalry, but these are becoming more rare. Because of their devout religious beliefs, they abandoned magic long ago, and occasionally conduct witch hunts for magic-users of any sort.

Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is not about WAAC (Winning at all Costs), but about designing an army that fits your collection and play style, as well as the background for the universe you are playing in. Tactics and command should play the pivotal roles in the battle, as well as a little bit of luck and not pimped-out units. Armies should be a mix of Melee, Ranged and Magical/Monstrous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare. Above all, remember the…

GOLDEN RULE: When in doubt about a rule, roll a d6 – 4+, you are right; otherwise, your opponent is right. Bottom line: Use some common sense when dealing with strange situations, and don't be a Bleeped text.
Price: $1.00 USD

For more information