Help support TMP


OMM: New Rules, ACW Minis, Mags, Ospreys, Wargames & Books


Back to Hobby News


Areas of Interest

General
Fantasy
Ancients
Napoleonic
American Civil War
World War Two on the Land
World War Two at Sea
Modern
Science Fiction
Toy Gaming

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

La Grande Armee


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

28mm Soldaten Hulmutt Jucken

Personal logo Editor in Chief Bill The Editor of TMP Fezian paints the Dogman from the Flintloque starter set.


Featured Workbench Article

Basing Small-Scale Aircraft for Wargames

Mal Wright Fezian experiments to find a better way to mount aircraft for wargaming.


3,205 hits since 3 Mar 2021


©1994-2024 Bill Armintrout
Comments or corrections?

onmilitarymatters Sponsoring Member of TMP of On Military Matters writes:

Reminder: OMM continues to remain open for internet orders and shipping. Note that U.S.P.S. shipping delays seem to be ongoing.

The shoppe continues not to be open for walk-in trade at this time.

However, if you wish to pick up your order at the store, call ahead and we can leave a package outside the door.

Most items due into the shoppe in a couple weeks.

Thank You for Your Continued Support!

Rules…

Fireball Forward: Conflict Europe 1981 – Battle for Bad Hersfeld

Fireball Forward: Conflict Europe 1981 – Battle for Bad Hersfeld. The twelve scenarios capture the first 24 hours of combat between Soviet battalions and American Mechanized or Tank Company Teams near the west German town of Bad Hersfeld on the Fulda River. These small-unit battles represent a tiny window in the NATO effort to defeat Soviet forces. While designed for Fireball Forward, they can be used with any modern wargame rules. $30.00 USD

Minis…

Black Powder Epic Battles: American Civil War Iron Brigade

Black Powder Epic Battles: American Civil War Iron Brigade. The Iron Brigade (or black hats) was an infantry brigade in the Union Army of the Potomac, formed of regiments of three now-Midwest states. Known for their strong fighting prowess and distinctive uniform, the Iron Brigade suffered the highest casualties of any formation during the Civil War. These are 15mm scale (each man stands 13.5mm from foot to mid-eye level). Plastic foot figures are cast in blocks of ten figures. $56.00 USD

OMM Discount 10%: Now $50.40 USD.

Black Powder Epic Battles American Civil War Cavalry Brigade. The Cavalry Brigade box contains three cavalry regiments to supplement your Union or Confederate forces as you clash across the American continent. $56.00 USD

OMM Discount 10%: Now $50.40 USD.

Black Powder Epic Battles American Civil War Zouaves Regiments. The Zouave Regiments (or Zouave-Inspired Regiments) were used by both the Union and Confederate forces during the American Civil War. The formations from New York and Pennsylvania became arguably the most popular and colorful additions to the Civil War. $56.00 USD

OMM Discount 10%: Now $50.40 USD.
Victrix Persian Armored Archers: 28mm Plastic Miniatures

Victrix Persian Armored Archers: 28mm Plastic Miniatures. Whether you're using them as part of the Early or Late Achaemenid Empire, the Armored Archers are an essential unit in any Persian army. Position them behind a wall of Spara or use them as skirmishers to harass the enemy. Can be used in armies to fight the Greeks, Macedonians, Ancient Indians, Scythians, and also themselves in civil wars. Contains: 30 figure set – 24 Archers and six Command figures (including Officers, Standard Bearers and Musicians) with multiple head, arm, and weapon options plus Sparas, spare arrows, and shield and quiver transfers. 28mm-sized hard-plastic figures, supplied unpainted. $38.00 USD

OMM Discount 10%: Now $34.20 USD.

Magazines With Wargames…

Paper Wars: Issue 96 – ACW Rally 'Round the Flag

Paper Wars: Issue 96 – ACW Rally 'Round the Flag. In September, Braxton Bragg's Army of Mississippi out-maneuvered Don Carlos Buell's Army of the Ohio and invaded Kentucky. Outside Perryville, the two armies blundered into each other. A short but brutal battle that followed left neither side satisfied. The Union failed to utilize their numerical advantage, while Bragg withdrew from Kentucky. Also Stones River. Two maps, counters. First and foremost, Paper Wars is a wargame review magazine. Each issue includes approximately six or more detailed game reviews on both new and old wargames. We don't discriminate against the older games here. $47.00 USD

OMM Discount 10%: Now $39.95 USD.

World at War #77: Winter War. Two-player, operational-level wargame covering the Soviet invasion of Finland over the Winter of 1939-40. The Soviets initially expected a quick victory. However, the Finns, under the leadership of Carl Gustav Mannerheim, resisted and outmaneuvered the more ponderous Red Army forces. The game system is based on the asymmetrical situation of the campaign. The Soviets have a preponderance of forces. The Finns have superior tactics and the knowledge of the terrain. Both sides must exploit their advantages to be victorious. The game has special rules to represent all these differences, e.g. unit breakdowns, special forces and Finnish motti tactics. Each hex on the map represents circa 21 miles. Each turn of play represents ten days. Ground units represent detachments, battalions, regiments, brigades, divisions and corps. Aircraft units represent the number of sorties to accomplish a mission. Components: 22 x 34-inch map, 176 die-cut counters, and magazine with rules. $40.00 USD

OMM Discount 10%: Now $36.00 USD

Modern War #53: Objective Kassel 1980s. Two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first four days of fighting in a border area of West Germany – if the Soviet Union decided to try to attack sometime in the early 1980s. It was during that timeframe, the Warsaw Pact achieved a possible decisive correlation of forces between their militaries and those of the West. This game is the fourth volume of the 7DR (Seven Days to the Rhine) series. Each single-volume game uses the same system and will be playable alone or mated to other games in the series. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare counters and rules abstractly represent, the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day consists of one nighttime and two daylight turns. Components: 22 x 34-inch map, 176 die-cut counters, and magazine with rules. $40.00 USD

OMM Discount 10%: Now $36.00 USD.

Ospreys

322 Caudine Forks 321 BC: Rome's Humiliation in the Second Samnite War

322 Caudine Forks 321 BC: Rome's Humiliation in the Second Samnite War Campaign series. $24.00 USD

OMM Discount 15%: Now $20.40 USD.

292 Italian Destroyers of World War II New Vanguard Series. $19.00 USD
538 Napoleon's Women Camp Followers Men at Arms series. $19.00 USD

OMM Discount 15%: Now $16.15 USD each.

077 The M4 Carbine Weapon series. $22.00 USD
054 Storm-333: KGB and Spetsnaz Seize Kabul – Soviet-Afghan War 1979 Raid series. $22.00 USD

OMM Discount 15%: Now $18.70 USD each.

Osprey Books

Korean Air War: Sabres, MiGs and Meteors, 1950-53

Korean Air War: Sabres, MiGs and Meteors, 1950-53. The Korean War (1950-53) proved a technological watershed as the piston-engined aircraft of WWII were superseded by jet aircraft, establishing tactics and doctrine that are still valid today. Covers the parts played by the forces of North Korea, China, the former Soviet Union, the U.S., the U.K., Australia, Canada, and South Africa in a volume rich with combat reports and first-person accounts. Lavishly illustrated hardback on the the 70th anniversary of the war. $40.00 USD

OMM Discount 15%: Now $34.00 USD each.

Wargames…

Blucher: Wargame

Blucher Back in stock. A stand-alone tabletop game of great battles in the Napoleonic Wars. You can play with or without miniatures. If you are new to Napoleonic gaming, or if you just want a game that you can take anywhere and set up in ten minutes on any flat surface, you can use unit cards that offer a wonderful and attractive option to collecting large armies of figures. The player takes the role of a general commanding a large army in a famous or fictional encounter. Units represent large forces such as brigades of infantry or cavalry and concentrations of massed artillery. Also includes campaign system called Scharnhorst which acts as a pre-game. Players plot the movement of their columns along roads and across the countryside. They must make the difficult decisions about spreading out their forces to control key points, while remaining within supporting distance in order to mass for a battle once the enemy has been located. $48.00 USD

No Motherland Without: North Korea in Crisis and Cold War

No Motherland Without: North Korea in Crisis and Cold War. Card-driven strategy game for two players depicting the struggles of North Korea against the West from 1953 to present day. One player will be the DPRK (Democratic People's Republic of Korea), seeking a nuclear deterrent to invasion, improving living standards to prevent uprising, and purging elites to prevent a coup. The other player will be the West, maximizing pressure on the regime by obstructing the missile program to secure the region, implementing sanctions to impede the North Korean economy, aiding defectors, and further isolating the DPRK from the global community. Product Information: Complexity: Low to Medium; Solitaire Suitability: High; Time Scale: 8 to 10 years per turn; Players: one or two; Playing Time: 90 to 120 minutes. Components: One mounted game map; One counter sheet; 128 Poker-sized Game Cards; Rules booklet. $59.00 USD

OMM Discount 15%: Now $50.15 USD.
The Battle of Armageddon

The Battle of Armageddon. A two-to-six-player game dealing with the final battle as foretold in the Bible prophecies as the armies of the world will fight the final battle and that without divine intervention, no life shall be saved. The game brings together the forces of the world into the ultimate battle for control of the Earth. Six battle games are included which allow 2 to 3 players to play an hour-long game. Players are forced to adjust their strategy depending on rapidly changing conditions as dictated by the event cards. Combat is bloody, yet managed quickly and decisively through the battle dice. Players must manipulate allies and opponents to achieve the goal of capturing the Holy Land. Product information: Complexity: 5 out of 10; Solitaire Suitability: average; Time Scale: 1 Turn = 1 Week; Map Scale: 100 km per hex; Unit Scale: armies of varied size; Players: 2 to 6 players; Playing Time: 2 to 4 hours. Components: One mounted 19 x 33-inch game board; 216 large counters (⅝-inch playing pieces); 149 playing cards; Rules booklet; 6 scenarios and a Campaign Game; Four battle dice (1 blue, 3 white); Game box. $69.00 USD

OMM Discount 15%: Now $58.65 USD.

Books…

Meade and Lee After Gettysburg: The Forgotten Final Stage of the Gettysburg Campaign, from Falling Waters to Culpeper Court House – July 14-31, 1863

Meade and Lee After Gettysburg: The Forgotten Final Stage of the Gettysburg Campaign, from Falling Waters to Culpeper Court House – July 14-31, 1863. Continues the campaign after the battle and aftermath deep in central Virginia two weeks later along the line of the Rappahannock. First of three volumes includes twelve maps and 25 images. The two weeks that followed was a grand chess match with everything at stake – high drama filled with hard marching, cavalry charges, heavy skirmishing, and set-piece fighting that threatened to escalate into a major engagement with the potential to end the war in the Eastern Theater. Throughout, one thing remains clear: Union soldiers from private to general continued to fear the lethality of Lee's army. Uses Official Records, regimental histories, letters, newspapers, and other sources to provide a day-by-day account of this fascinating high-stakes affair. $30.00 USD

OMM Discount 15%: Now $25.50 USD.

Meade and Lee at Bristoe Station: The Problems of Command and Strategy after Gettysburg, from Brandy Station to the Buckland Races – August 1 to October 31, 1863. Second volume of three continues the Union pursuit of the Confederate Army. $35.00 USD

OMM Discount 15%: Now $29.75 USD.

Meade and Lee at Rappahannock Station: The Army of the Potomac's First Post-Gettysburg Offensive, From Kelly's Ford to the Rapidan – October 21 to November 20, 1863. Third volume of three. In addition to politics, strategy, and tactics, examines the intricate command relationships, Lee's questionable decision-making, and the courageous spirit of the fighting men. $33.00 USD

OMM Discount 15%: Now $28.05 USD.

The Cavalry of Diocletian Origin: Organization Tactics Weapons. This English edition of a PhD thesis contains a detailed analysis of Diocletian-era cavalry with a thorough examination of their equipment, tactics and organization. The book is illustrated throughout with black-and-white line drawings which will be interesting to those aiming to recreate these warriors. $68.00 USD

And Don't Forget the Magazines…

Wargames Illustrated #399

Wargames Illustrated: # 399. Articles Include: Quick Fire: Readers' projects; Observation Post: New product releases; Full Paper Jacket: Book Reviews; More Frightful Than the Most Hellish Devils: Russian fur traders, their native Alaskan allies, and The People of the Tides; Designer's Notes: A Billion Suns – Designer Mike Hutchinson about this sci-fi corporate economic game with a touch of spaceship battles; new France Under Siege: Scenes from La Petite Guerre in the North Americas against the Iroquois; U.S.M.C.: Vietnam Painting Guide (Hue 1968); Held to Ransom: The Pirate Raid on Guayaquil 1709; Ice Station Stripey Horse: A terrain work-around to solve a lack of space problem; Stripey Horse Terrain: Terrain techniques from professional modeler Mike Connington; Attack Everything! Major Lanoe Hawker – who tangled with the famous Red Baron in the skies over Northern France; The Six Nation Isle Campaign: A campaign that can be played by gamers in isolation.; A Wargamer's Guide to Heraldy: The designs and stories that adorn the banners, shields, and surcoats of medieval and fantasy knights; First Bull Run Project: The Rebs and the first major battle of the ACW; How to: Build a 28mm Dark Age Windmill; and Company Profile: Offensive Miniatures. $9.00 USD

Wargames Soldiers & Strategy #113: Warfare in Norway Through the Ages

Wargames Soldiers & Strategy #113: Warfare in Norway Through the Ages. Special Feature: Warfare in Norway through the Ages: Wargaming Through the Ages in Norway Til Valhall!; King Magnus the Good at Lyrskog Heath: The Good King's Dream; The Battle of Largs, 2 October 1263: Defending the Isles; Norwegian Armies Throughout History: Soldiers in the Snow; Attack on Stene Skans September 1718: The Carolean Death March; The Defense of the Gudbrands Valley: The King's Own at Kvam; and Modeling Norway's Legendary Past: Hel to Pay. Features: Nicopolis: An Unusual Roman Disaster: A Pontic Problem; A Look at the Design and Production Process: From Idea to Tabletop; Playing Bolt Action Campaigns with Attrition: Upsetting the Balance; A Painting Guide for the U.S.M.C. during Vietnam: The Marines at Hue 1968; and Building a Fourteenth-Century Crusader Ship: Cogged Out. Departments: Miniature Reviews; Rick Priestley: Up Front: More on Cards; The Irregular: Painting for the Shaky-Handed; Bringing Epic Back to the American Civil War: Let's Play Black Powder Epic ACW; Modern Wargaming – Three Levels in One: Let's Play Ultracombat Modern; Game reviews: Lard Magazine 2020: D-Day: British and Canadian Sectors: Bolt Action Campaign Book; The 'Nam: The Way it Was; and The Seelow Heights (16-19 April 1945): A Wargamer's Guide; Book Reviews. $10.00 USD

Strategy & Tactics Quarterly #13: Gettysburg

Strategy & Tactics Quarterly #13: Gettysburg Gettysburg: High Tide or Desperate Gamble? Gettysburg (1-3 July 1863) has achieved near-legendary status among Civil War aficionado and non-history buff alike. The story covers not three days but three months, involving decision-making at the highest governmental levels as well as action by quick-thinking individuals on the battlefield. Christopher Perello takes another plunge into these deep waters, examining how the campaign and battle came about, how they progressed as they did, and how one or both might have turned out differently. $16.00 USD

OMM Discount 10%: Now $14.40 USD.

More at the Website…

Visit onmilitarymatters.com for all stocked items. If in doubt about an item or you wish to order, email militarymatters@att.net or phone 609-466-2329. Thank you for your continued support.

For more information

Text edited by Personal logo Editor Dianna The Editor of TMP
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian