Get Some! Fantasy Warfare: The Legions Army List
Publisher: Art of War Games
This PDF is an update for the previous Roman Legions army list. The list has been divided into Early Republic forces, Late Republic forces, and Early Imperial forces. It is basically three army lists in one. Officers are the same, but the core units and some of the specialist troops available are completely separate. The lists are more historically accurate, for use in ancient history wargames of Get Some! Fantasy Warfare.
When the Legions were swept into the vortex that deposited them into this strange new world, they had only the knowledge they carried with them inside their own heads. They could make or repair banded mail armor, gladius sword and pugio daggers, pilum javelins, spears, care and feeding of their horses, and how to build siege engines like the scorpion ballista and onager catapults from nothing but raw timber.
A Legion is an organization created for one thing: slaughter. It is a well-oiled engine of destruction. At its core are three lines of heavy infantry, supported by light cavalry, archers, slingers, javelin-armed scouts, and lots of siege engines. It is meant for long campaigns, and its legionnaires are a rough and tumble crowd or ill-educated plebs led by the educated Patricians, and kept in line by hard, disciplined Centurions.
Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is not about WAAC (Winning at all Costs), but about designing an army that fits your collection and play style, as well as the background for the universe you are playing in. Tactics and command should play the pivotal roles in the battle, as well as a little bit of luck, and not pimped-out units. Armies should be a mix of Melee, Ranged and Magical/Monstrous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare. Above all, remember the
GOLDEN RULE: When in doubt about a rule, roll a d6 – 4+, you are right; otherwise, your opponent is right. Bottom line: Use some common sense when dealing with strange situations, and don't be a
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