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Warlord Games: New Hükk Antares Bounty Hunter & Hunting Angkriz


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BaldLea writes:

I suppose.

I interpreted "characteristics" as "stat line".


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Paul at Warlord Games Sponsoring Member of TMP of Warlord Games writes:

Once the Hükk have their sights on you, there are only two ways out… kill or be killed.

Hukk

Hukk

The Hükk are intelligent, have a sparse and narrowly focused language but almost no social cohesion or culture. When their world was discovered by human explorers in the remote past, the Hükk recognized the value of human artifacts and material culture – especially weaponry – but never felt any inclination to learn how to understand or make it. They simply took what they found, and adapted it to their own purposes.

To outsiders, the Hükk appear amoral and without remorse or pity, but they never lie or seek to deceive, merely refuse to reveal information given in confidence. Such deception implies weakness, and to even imply such deception is deeply insulting. The drive to maintain and enhance hürakh acts in a way we could understand as honor: a Hükk would never decline a job unless he or she felt it unworthy of them – and they would be insulted to be offered an unworthy hunt in the first place! Once the hunt begins, they are utterly focused upon the task, prepared to spend the rest of their lives in pursuit of their target if necessary. Failure means a devastatingly shameful loss of hürakh, a weakness other Hükk will take as a sign to encroach upon their territory.

The armor throughout Antarean space is chameleon, hence the range of colors on individual units can be infinite. Each Hukk would use skin dyes or coloring's to adapt themselves to their local terrain if they thought it might help, but a nanosphere enabled coloring is beyond them – even now, our soldiers in the field have a range of skin paints/clothing/etc to match the area of operations, and Hukk are sneakier than that!

What it boils down to is that individual Hukk will dye their skin, paint their weapons, and force the chameleon coating on their armor to whatever they need to get the job done! Whilst there may be a natural color – a black/yellow Hukk will make sure he won't stand out on a snowfield!

Hukk

Hükk bounty hunters often make use of pack hunting creatures, as did their ancestors, much as humans may keep hounds. In most cases, these creatures are controlled by some kind of neural implant – depending very much on the creature. Whilst lavan creatures are occasionally used on kill missions, the creatures we have here are specially-bred and tailored Angkriz, a genetically modified development of ferocious pack hunters who were spread around the Antarean Nexus during one of the many diaspora.

In games of Beyond the Gates of Antares, Hükk have over nine options to take – allowing you personalize your Hükk to any specific task you have in mind! For a full description including new special rules, customized Mag gun, Subdue and his unique weapon the X-sublauncher, download his PDF!

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Text edited by Personal logo Editor Dianna The Editor of TMP
Graphics edited by Editor Hebber
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian