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Personal logo Editor in Chief Bill The Editor of TMP Fezian writes:

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onmilitarymatters Sponsoring Member of TMP of On Military Matters writes:

These terrain, rules, magazines, books, and other items are coming into the shoppe mostly in August-early September.

Terrain…

Small Hill

Small Hill with Tree Hand-painted in Germany, ready-to-play, high quality, with tree, 19cm x 20cm x 17cm HxWxD. $27.00 USD

Middle-Sized Hill with Tree Hand-painted in Germany, ready-to-play, high quality, with tree, 19cm x 23cm x 18cm HxWxD. $32.00 USD

Big Hill with Tree Hand-painted in Germany, ready-to-play, high quality, with tree, 6cm x 30cm x 30cm HxWxD. $38.00 USD

Rules…

Final Assault: Battles in the Second World War

Final Assault: Battles in the Second World War Allows players to field entire platoons of infantry and squadrons of tanks. The system relies on you comparing the roll of one or more d10 to a reference value (e.g. if the tactical value is seven, you'll need to roll 1-7 on the d10). The game stands out for its attention to historical detail, and highlights the differences between the various weapons of the period as regards their range and firepower. Players must pay attention because they can react to their opponent's moves, but despite this an average game will only last a couple of hours even if you use four or five vehicles and 50 infantry. $42.00 USD

Rommel Rules for WWII European and Mediterranean theaters uses grid for movement and combat. Units represent companies and battalions with player as division commander. Can use minis or unit cards on grid. Includes 13 army lists and rules for amphibious and airborne operations, cavalry, minefields, pioneer, special assault units, and more. $40.00 USD

Books…

Lost Opportunity: The Battle of the Ardennes, 22 August, 1914

Lost Opportunity: The Battle of the Ardennes, 22 August, 1914 On 22 August, 1914, on a battlefield 100 kilometers wide stretching from Luxembourg to the River Meuse, two French and two German armies clashed in a series of encounters known collectively as The Battle of the Ardennes. On that day, 27,000 young French soldiers died – the bloodiest day in the military history of France (most of them in the Ardennes) – and yet, it is almost unknown to English-speaking readers. This book offers an operational study of the WWI Battles of the Frontiers. At the center of this book lies a mystery: in a key encounter battle, one French Army corps led by a future Minister of War – General Pierre Roques – outnumbered its immediate opposition by nearly six-to-one, and yet dismally failed to capitalize on that superiority. The question is how, and why. Intriguingly, there is a six-hour gap in the war diaries of all General Roques' units; it smacks of a cover-up. By a thorough investigation of German sources, and through the discovery of three vital messages buried in the French archives, it is now possible to piece together what happened during those missing hours and show how Roques threw away an opportunity to break the German line and advance unopposed deep into the hinterland beyond. $80.00 USD

TMP Special Offer: Save 15%. New price: $68.00 USD

And Don't Forget the Magazines…

Miniature Wargames: Issue #413

Miniature Wargames: Issue #413 Articles include: Forward Observer: New Products; Peninsular War Scenario for Command & Colours; Zanzibar Express: Speed Painting Colonial Force; Reinventing an Old Friend: Part 1, Old School Ancient Rules; Frontier Warfare: Part 1 Solo Campaign; Darker Horizons: New sci-fi/fantasy products, Minotaur Hunt in a Labyrinth, Painting Aliens; Landing Pad: Scenery Building Sessions Using 4Ground Models; Recce: What to read and what to delete from your wish list for Wargamers; Wargames Widow: How to build buildings that are good for many periods; Club Directory; and more. $9.00 USD

Wargames Illustrated: Issue #359 Theme: Pulp: Gats, Gals, and Green Gripping Hands; Pulp Alley: The City of Serpents: Scenario; Why I Love Pulp: Pulp Miniatures Bob Murch; Rules Showcase: Dracula's America; Mad Maximillian: 1930s Vehicles uparmored; Why I Love Donnybrook: New Rules That Can Cross Over to Pulp; Liftwood: 19th Century troops on the Mars with Space: 1889 Roleplaying Game; Painting Pulp: Tips; Monkeys, Mini Coopers, Mrs. Langley, and Friends: WI Gaming Days Recap; and more. Other Articles: Observation Post: New Products; The Wars of James II (Part 2): Battle of the Dunes; Show Report: Partizan 2017; Eventing for Gamers: Running Events at the Local Club; For Want of a Nail: Logistics in Gaming; Campaign New Guinea: Bolt Action Supplement Designer Notes; Squalid? I Can Do Squalid: How to Build Down Market Buildings; Bringing Wargaming to the Classroom; and more. $9.00 USD

World at War #56 Bastogne (Solitaire) Wargame covering the German siege of the town of Bastogne during the Battle of the Bulge, specifically the period 18-26 December when the town was surrounded. Based on Dien Bien Phu (Modern War #17), with some significant differences. You (the player) command U.S. forces, while the game system controls the Germans. The game is a race against time. You must hold out until relieved by Patton's Third Army. If not, the Germans take the town and possibly gain a better outcome for the Battle of the Bulge. While a Solitaire game, it can also be played by two or more players, each taking charge of different aspects of the U.S. defense. For example, one player can be overall commander, others command various defensive sectors, and another take charge of air and artillery. Components: One 22 x 34-inch map and 176 counters, plus magazine. $35.00 USD

TMP Special Offer: Save 10%. New price: $31.50 USD

More on the Website…

Visit onmilitarymatters.com for all our stock in the shoppe. Or email militarymatters@att.net or call 609-466-2329.

For more information

Text edited by Personal logo Editor Dianna The Editor of TMP
Graphics edited by Editor Hebber
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian