Help support TMP


New from Helion Wargames: Three Ages of Rome Wargames Rules


Back to Hobby News


Slingshot Editor SoA writes:

I've just gotten hold of a set. A quick read through tells me these should give a reasonably decent game. There are solid mechanics in there and would comment that they have accumulated aspects of many other rulesets from the past 30 years or so.

Positives so far:
- any basing will work
- you can use larger scales although you may want to
increase table size
- Book is well illustrated and professionally laid out
- it introduces (or reintroduces depending on your wargaming
knowledge) aspects of (simple) order writing for commands
- At its base level, it has a minimal amount of unit types
- the ability to have 'intermediate' order troops behave as
either skirmishers or close order troops after a
redressing of the ranks

Not so good:
- Use of abbreviations in tables and the book with no
original reference to the full designation (although after
a bit I was able to work it out but not intuitive)
- Use of 'save' throws but that is a personal preference. I
dont like them but others do so not a deal breaker
- a few grammar/spelling mistakes but nothing significant
- If you are old enough the set can appear to be a patchwork
of a lot of other sets stitched together. The proof of the
pudding will be a proper run through battle when I get
the chance

Overall I think these rules could prove enjoyable and contain enough mechanisms to differentiate from another other set. I need to play through them to forma better opinion but its a cautious thumbs up from me for now :-)
Will report back another time


Areas of Interest

Ancients

Featured Hobby News Article


Featured Link


Featured Ruleset


Featured Showcase Article

Eureka Amazon Project: Nude Hoplites

Another week, another unit for the Amazon army!


Current Poll


4,084 hits since 14 Apr 2022


©1994-2025 Bill Armintrout
Comments or corrections?

HillervonGaertringen Sponsoring Member of TMP of Helion and Co Ltd writes:

Three Ages of Rome, fast-play wargames at the army level.

Three Ages of Rome

Written by the author of and using the same principles as In Deo Veritas, Three Ages of Rome was designed with smaller figure scales in mind (between 6mm and 15mm), largely because we felt that players will want their armies to look the part. Three Ages has an approximate ground scale of 1 cm = 15 meters.

We have designed the rules for battles that will fit on a typical 6' x 4' wargames table, which in game terms is approximately 2,700 meters wide.

The rules can easily be used for larger, and smaller, battles. The nominal time for a turn, including moves by both sides, is about 20-30 minutes. At this rate, a four-hour battle will take about eight to twelve turns.

No rebasing is required, and gamers can use figures based for different rules systems with no need for additional calculations or changes.

Figures

Designed for ease of play, Three Ages of Rome offers a player experience based on the commander's problems. The rules are designed to create a feel for the uncertainty of ancient battles. Most games should take two to three hours to play.

Keeping your men going, even when things don't seem too good, is critical for success. Units are likely to become progressively disabled and cohesion begins to suffer. If commanders don't take care to maintain cohesion, then they could be heading for disaster!

Figures

The Age of Expansion (300BCE-30BCE) starts with Rome's wars against Carthage. Followed by Rome against Macedon, Rome against the Gallic Celts, and several civil wars between the Romans themselves. One struggle lasts through the period as Rome struggled to conquer the Spanish.

In the Age of Empire (30BCE-200CE), the Romans moved north and west, conquering territories in Germania and Britain. Spreading east, they campaigned against the Dacians and the Parthians. The Parthian kingdom was destroyed by an internal revolt and a new dynasty, the Sassanids, came to power. They would become the major threat to Rome's eastern frontier. Despite its successes, the Empire was not stable. The civil wars continued. In 69CE, there were four emperors. In 193CE, there were five emperors! This Age ends in 200CE, after Septimus Severus eliminated the other claimants for the title.

The Age of Decline (200CE-450CE) sees Rome struggling against pressures from outside the Empire. The wars with the Sassanids continued with successes and included defeats for both sides. The German tribes joined together, but they were mostly repulsed. Some new enemies, the various Gothic tribes and the Huns, pressed through the frontier. These raided deep into Roman territory, doing major damage to Roman cities, including Rome itself. The pressure was too great, and the Roman Empire broke up. The western half would not last for long, but the eastern half would rise again as the Byzantine Empire.

Figures

The six historical battle scenarios span the Three Ages, and provide different challenges. They offer players an insight into the nature of command in ancient warfare. The Terrain Generator and Scenario Generator allow the players to develop their own games. For competitive games, a system of points gives players all the information needed to exactly balance their forces.

In battle, nothing is certain, but generals that practice their skills are more likely to be victorious.

For more information and to buy the rules, follow this link.