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Chevauchee Medieval Skirmish Campaigns Released


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Logain writes:

I am a big fan of Five Core, but I am curious how it would transfer to a melee based game. For example what has replaced Firefights? Also Assault/melee combat was very simplified and abstract in 5C. It would be great to see a description of how the mechanics differ.


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Wargame Vault announces the availability of:


Chevauchee
Price: $11.99 USD

Publisher: Nordic Weasel Games

Swords, mud and blood.

Medieval man-to-man fighting was brutal and unpleasant, but there's no reason your game rules should be.

Chevauchee takes the familiar, fast-moving engine from FiveCore and adapts it to medieval skirmish warfare.

Features include:

  • Warband level gameplay where you can get to know each member of your army.
  • Simple D6-based combat mechanics that combine morale and injury into a single roll.
  • Systems to build almost any medieval (or fantasy) weapon you can think of.
  • Full detailed campaign rules letting you follow a warband across multiple encounters and random events.
  • Random character creation providing you with a strong roleplaying element.
  • Character skills, letting each individual be a unique contributor to your noble crusade.. or petty thievery.
  • The "Fief" campaign, letting you run your own petty domain. Hope the peasants aren't too revolting!
  • Written by the incredibly talented Tom Mecredy, utilizing the FiveCore skirmish rules as a base.

Chevauchee is suitable for games of 6-12 figures per side, using any individually based figures.

This is a stand-alone game, no other products are needed.

While utilizing the base FiveCore system, every mechanic has been tweaked to fit the subject matter.

Scenario generator and campaign rules are included. No need to buy extra books just to play a long adventure.

For more information

Text edited by Editor Hebber
Graphics edited by Editor Hebber
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian