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Sellswords & Spellslingers Solo & Cooperative Fantasy Miniature Rules Available

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Wargame Vault announces the availability of:

From Ganesha Games

Sellswords & Spellslingers Solo & Cooperative Fantasy Miniature Rules

Watermarked PDF – $8.00 USD

Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.

Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided.

The game requires printing a deck of cards.

The Download Includes:

  • Full-color PDF rulebook (68 pages)
  • 30 Monster cards
  • 23 event cards
  • 16 spell cards
  • Eight potion cards
  • Hundreds of counters for those wishing to play without miniatures

The game will be supported by frequent releases of scenarios and mini-campaigns. A paperback version will be available. Cards will be available as print on demand, professionally printed cards on

Required to Play:

Paper and pencil, at least three 20-sided dice, a couple of six-sided dice, 1 to 6 figures per player, plenty of miniatures for opponents (each scenario requires 1 to 2 boss type monsters and 3 to 8 minion type monsters per player), a play area (game mat or table) of 36" x 36", measure in inches (tape measure).

The game is non-scale specific – you can play with any scale or brand of miniatures.

Features of the Game:

  • Open source point system to create your heroes the way you want them, including giving them disadvantageous traits.
  • Cooperative play – all players against the game instead of player vs. player.
  • Solo play – no opponents needed, you can run a party and the event cards will activate the monsters.
  • Activation system (not IGOUGO) that creates fog of war and uncertainty.
  • All monsters stats summarized on handy cards.
  • Campaign activities – Your characters grow and do things other than just fighting monsters.
  • RPG Lite – with creative players and the right attitude, it is possible to use Sellswords as a rules-light, GM-less RPG.
  • All the rules use the same mechanism – roll a difficulty number on d20 for an action to succeed, with modifier for your characters' traits.
  • Only player-characters roll dice. When it's the monster's turn to attack, PCs roll dice to defend.

For more information

Text edited by Personal logo Editor Dianna The Editor of TMP
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian