COMBAT ACTION COMMAND WWII RULES
COMBAT ACTION COMMAND: WWII Miniatures Rules for 10/12mm, 15mm, & 20mm Battles
Clever new set of rules offers great WWII action!
* Full color throughout, with detailed explanations of key concepts and necessary markers (can be copied)
* Command a platoon up to a company
* Geared for 15mm, but can use 10mm, 12mm, and 20mm figures – NO REBASING
* Each Team stand equals one troop squad or a single tank, vehicle, or gun
* Asymmetric turn sequence with 'CAC' interrupt allows you to size up the situation, seize initiative, and coordinate small unit attacks and defense
* Clever Data Cards for each unique Team account for training, morale, experience, and weaponry – you spend more time commanding, not stat counting
* Includes 24 Data Cards covering major U.S., German, and Soviet units, plus artillery, aircraft, AA, snipers, HQs, mortars, and specialty weapons like Molotov cocktails and sticky bombs.
* Points system for tournaments and balanced scenarios
* Two 1944 scenarios included – Saving Private Ryland (West Front) and Saving Feld Marshall Model (East Front)
* You need to provide: six-sided dice, twenty-sided dice, a scatter die, and ruler
Softcover, spiral bound (so rules lay flat on table) 1 vol, 84 pgs, 2011 U.S., published by On Military Matters.
Order now – available early January 2012: $49.00 USD
Those of you in range of Maplewood, New Jersey, on Friday, December 30, and Saturday, December 31, can play CAC at MapleCon at the Maplewood Hobby Shop. Author Lee Sowers is running games both days.