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Squadron Strike is Coming


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AdAstraGames writes:

Your pre-order commitment today does not charge you today, nor are you asked to give your credit card number.

What you ARE asked to give is an email address and your name.

When the components are sent to the printers, you'll be sent an email reminding you of the pre-order.

When the components come BACK from the printers, we'll send you a link to a hidden area of the shopping cart, and a deadline. If you place your order before the deadline, we give free shipping in the US, and flat rate (deeply discounted) shipping to the rest of the world. We ship pre-order customers about 2 weeks before we ship to distributors, which means you get it about 3 weeks before stores do.

Please use that time to learn the game and be ready to show it off at a game store.

For shipping, we send it priority mail international for $20, rather than first class international for $22 USD (priority mail international costs $39 USD to us…).

Naturally, we'd love it if you added things to that box, since the shipping is already paid for. grin

However, whether or not we can send the item to the printers on time depends on if I get 105 orders before July 14th or so.


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16 May 2008page first published

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Ad Astra News of Ad Astra Games writes:

Now available for pre-order: Squadron Strike!

The Squadron Strike box cover

Never let your opponents say of you, "Brilliant, but his attack patterns show two-dimensional thinking..." Move your space-combat gaming to new heights with Squadron Strike!

Building off of the streamlined 3-D movement engine of Saganami Island Tactical Simulator 2nd Edition, Squadron Strike lets you build any ship, from any setting, in full 3-D glory — and then pit it against others, in titanic battles for the fate of galaxies.

Squadron Strike takes between 5 and 10 minutes per turn with 6 ships per side, and combines fast play with more tactical depth and scalable detail than any other "construction ready" space-combat game. It's suitable for ages 12 and up.

In Squadron Strike, ships move in one of three movement modes, named for the number of Newton's Laws being obeyed; with these options, you're not stuck with whatever movement mode the game designer liked - you can pick the one that works best for the setting you're trying to run in. You even have optional fuel rules (for both interstellar and tactical movement) to simulate the setting or TV series to whatever degree you like. You decide what reality level is appropriate for your level of fun.

You can design nearly everything in the game, from missiles, to beams, to fighters, to torpedoes. An original setting includes pre-built ships and weapons for people who don't want to get deeply into the customization process, but if you want it, you have complete control.

Automated tools do complete SSD generation for you, in Excel format, or with higher-end features via web applications.

Squadron Strike comes with a complete, integrated campaign system, including web apps that automatically generate campaign maps, victory decks, and system maps. Just enter the campaign turn in the web app and the positions of the planets on the system map update automatically!

The boxed game will have two map sheets, a bag of tilt blocks, two bags of stacking tiles, box miniature sheets, a rulebook, an SSD book and a setting book. The ship design tools are available as a free download in Excel; the web applications (including a nicer ship design tool set, and campaign support) are behind a subscriber login.

Your serial number gives you a 90-day trial subscription to the subscriber areas; after that, the subscription area costs $20 USD per calendar quarter, or $60 USD for an entire year.

Pre-order Target: 105 Copies
$54.95 USD Boxed Game

Try out our all-new Pre-Order page!

For more information