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Forgotten Futures RPG Downloads Free on RPGNow


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Jovian1 writes:

If you aren't a member of RPG Now – you should be – they have TONS of free stuff, and they have PDF sales on things regularly and advance copies. They are a great site to have book-marked and to be a member of – almost as good as TMP (alright for very different reasons!)


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RPGNow announces the following three free downloads:

Forgotten Futures

Forgotten Futures

Complete Rules For Adventures in Victorian and Edwardian Fantasy and Science Fiction.

Remember how the future used to be?

When vast fleets of flying ships blackened the sky . . .
When psychic investigators used electric pentacles . . .
When Venus was a paradise, never fallen from grace . . .
When the government's main job was to make the airships run on time . . .
When a gentleman could build his own spaceship and still have change of a million pounds . . .
When there were still dinosaurs and monsters in the unexplored corners of the Earth . . .
When you could find a complete roleplaying game with nine supplements on line . . .

Probably the first shareware tabletop RPG, Forgotten Futures has been published on disk and online since 1993. Like all of the core Forgotten Futures RPG material, this PDF is a free download. It contains all of the rules that you'll need to play the game, including many of the optional "extras" that have been added in various worldbooks and adventures. More than a hundred megabytes of background material and adventures are available from the author's website, with much more supporting material supplied to registered users on CD-ROM.

The Forgotten Futures Compendium

Forgotten Futures Compendium

A new supplement for the Forgotten Futures RPG, containing material that for one reason or another hasn't been included in the main releases of the game:

The League of Extraordinary Geometers

A Crossover Adventure For Forgotten Futures and The Original Flatland Role Playing Game

When the High Circle vanishes in front of hundreds of witnesses, the only possible answer is abduction into the Third Dimension. Are the adventurers up to the task of rescuing him? Not that they actually have much choice about trying, of course...

Curse of the Leopardmen

A Forgotten Futures Adventure By Alex Stewart

Murder and mayhem strike an isolated British colony, and there's evidence that the murderer is more... or less... than human. Can the first victim's odd account of an airship journey hold the clue? The only way to find out is a voyage into the very heart of darkness...

The Advertising Supplement

Victorian and Edwardian Advertisements and Scenario Ideas

What secrets lurk behind the lurid claims of advertisers? Are their products entirely safe, or even slightly effective? And who are those odd people who want to thin your hair, lighten your complexion, make you drunk or buy your false teeth? A brief sprint through the world of period advertising, with scenario outlines and verse by the late great William McGonagall.

Taking the Tunnel

Taking the Tunnel
1897. When Queen Victoria visits France for the ceremonial opening of the Channel Tunnel she little realizes the danger she faces; danger to Queen, Country, and the Empire, as a group of ruthless men plot an atrocious crime. Only a small band of adventurers can save her...

Set against some history that never quite happened, Taking the Tunnel is an introductory Forgotten Futures adventure for three to six players and should take no more than 2-3 hours to run. Referees will need the game rules, 6-sided dice, and optionally figures.