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Star Eagles Released

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Science Fiction

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©1994-2019 Bill Armintrout
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Wargame Vault announces the availability of:

Ganesha Games Just Published Star Eagles – the Universal Game of Space Fighter Combat

Star Eagles

Star Eagles is a science-fiction game of space-fighter combat that allows you to play out the battles from your favorite books, movies and TV shows.

In a standard game, each player controls a squadron of 4 to 12 ships, competing in exciting, objective-based missions in space, on moons, and in the atmosphere of planets.

The game is easy to learn yet tactically rich, with many options that provide variety without bogging down the pace.

Players build their squadron from a variety of small craft, ranging from nimble, yet fragile, light fighters all the way up to larger gunboats and corvettes. Although Star Eagles may be used to play one-off missions, the game is intended to be played as a campaign where your pilots gain experience and you manage your squadron's resources over a series of linked scenarios.

A unique feature of Star Eagles is an open-source unit-building system that lets you create your own ships. You can recreate your favorite ships from any media, or entirely new designs from your imagination. If you prefer to jump right into the action, we created a whole background for you, including beautiful detailed resin 1:285 scale miniatures currently being produced on Kickstarter and set for delivery in September.

Ganesha Games will be producing four full sets of miniatures representing the main adversaries in our setting – the mysterious and technologically advanced S'Sekai and the A.S.E.C. AI, and the loosely aligned Confederate Stars, made up of former earth colonies and a few independent alien homeworlds. But you can play with any spaceships you already own.

Three Ways to Play

  • Standard – This is the default game mode which involves 8 to 12 ships per player on a 4' x 4' gaming surface, and is usually concluded in 60 to 90 minutes. Ships are controlled and maneuvered individually, but individual pilot traits and detailed ship damage are abstracted.
  • Detailed – Designed for 3 to 4 ships per player and concludes in 45 to 60 minutes on a 3' x 3' playing surface. Uses the standard engine, but includes more detailed ship damage by location. Pilots can be customized with unique skills.
  • Epic Battle – This is for those who demand a truly grand spectacle on the table. Players each control 20 to 50 ships organized into squadrons of 3 to 6 ships each. Played on a 4' x 6' table, all movement and attacks are performed by groups rather than by individual ships. Dogfighting is more abstracted, but combined arms and good use of the various capabilities of different classes of ships becomes critical. Contact markers are used to create a Fog of war. Scanning and recon are important to avoid ambushes. Games can still be finished in 90 minutes.

The book is available only as a PDF at the moment.

The download includes ship cards (used as reference only) and combat cards (an integral part of the game). Print version of these cards will be available as a deck on Drivethrucards in late September.

The ships will also be sold as STL files for those of you who have 3Dprinters, so you can create as large a fleet as you want for a minimal cost.

For more information

Text edited by Personal logo Editor Dianna The Editor of TMP
Graphics edited by Personal logo Editor in Chief Bill The Editor of TMP Fezian
Scheduled by Personal logo Editor in Chief Bill The Editor of TMP Fezian