From Horrendous Gaming
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Nothing lasts forever, especially peace! It's been quiet for a while but thankfully I still keep a close eye on the borders, and today the alert has come that I have been fearing, large bodies of troops have been spotted at three different points along the borders. So apparently it's down to me to muster the army, divide it into appropriate sized forces, and try to outmaneuver the invading armies coming our way. It's not just going to be about winning battles if the realm is to survive, supply lines will need to be maintained, nomad tribes will need to be courted, and towns must be protected. Can I do this? I have no choice!
A solo wargaming system where you play a number of large battles between the armies of your realm and an invasion force that is out to crush those armies, raid your supply lines, and lay siege to your towns.
While there are many games that can be played solo, these have been specifically designed to be played that way. You take full control over your own forces, but for the adversary armies, their composition, army movements, and reactions in battle are all determined by rolls of the dice.
This is also fundamentally a campaign game, where the map-based movement system is what leads to the different types of battles, and the scenario system makes each battle a little different. How these battles play out on the tabletop will then determine whether your realm survives or falls.
The combat rules are designed to be miniature-, scale-, and basing-agnostic, so you can use what you already have, and while it was written at 10mm scale miniatures, anything from 6mm up to 15mm will work without modifying the rules. I would suggest a 3 foot by 3 foot table is appropriate for the battles, but as the rules don't care how big the units you field are, then this too is flexible.








