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Greg Sigler (gregs@apsg.eds.com) writes:
Close Action is a set of rules that myself and lotso others have been
playtesting for at least 10 years or so. They are very similar to
Wooden Ships & Iron Men, only far more accurately researched; i.e. the heritage is obvious so
if you know WSIM you can play Close Action immediately.
The rules are going to be published by Clash of Arms
- so apparently, copyright is no longer involved.
I got involved in
playtesting through a mixup in a purchase of William James' history - my
copy went to the primary historian involved along with his own copy - kinda
amusing nowadays.
The accuracy improvements involve scaling and ship quality - Craig Taylor
was simply wrong 20 years ago, or he fudged values for play balance. I
remember asking him where he got his ship info in '78 or so - he was not
amused, but neither was I (being an amateur historian myself). There
is an optional set of 12-direction movement rules (unfortunately with quirks)
that really changes the way one must think about manuvering.
I've played in three singles tournaments, one team tournament, and at least 50
multiplayer "monster" games - with anywhere from 6 to 22 players a side - along
with many FTF games. Command in the monster games is really a bitch... I
commanded the French in a Minorca scenario, and lost because one of my
subordinates
refused to engage the Brits closely. Since the ships he commanded constituted
roughly one-fifth of my fleet's strength, it was a huge loss. He refused to
engage closely despite repeated signals specifically to his ships - which at
that time would have been a public humiliation to that commander (and of
course
his refusal to comply would have landed him in a Court of Inquiry - I
personally
would have had him shot!). We were using a signal book modelled after the
Fighting
Instructions of the period - it is very limiting because a commander can't say
what they want or need to - the signals didn't exist, and the normal 5 or 8
word
limit is no limit at all comparitively...
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There is also a Close Action website,
maintained by Steve Becker (steveb@tidalwave.net).
UPDATE: Clash of Arms now reports that game development has been
held up, but that "...it should be out in June."
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