David Lavictoire (DLAVICTO@ppc.cdnpeacekeeping.ns.ca)
reports in on the playtesting:
If the new edition incorporates the playtest changes that have been
floating around, then the new Clash of Armor will be a
considerable improvement over the first edition. The
first version is pretty abysmal, but the revised rules are fast and
efficient, without losing the innovation of the original rules. For
example, fire combat has been streamlined, but uses the same data
charts as the original rules. Similarly, the action/reaction sequence of
play has been retained, but the mechanism of activating troops during
your 'bound' is less random.
This is currently the set of choice for our club. I especially
appreciate the emphasis on command and control, but the
level of detail may be a little too low for the real tread-heads. |
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