Help support TMP


"Counterterrorist – Rules and some 20mm figures" Topic


1 Post

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Modern Marketplace Market Board


93 hits since 7 Nov 2009
©1994-2009 Bill Armintrout
Comments or corrections?

Personal logo sapper joe Supporting Member of TMP07 Nov 2009 4:57 p.m. PST

Counterterrorist – Miniature gaming Rules
The rules are for small unit Counter Terrorist operations for Special Forces. It is from Privateer Games and is in good shape. Also included are two sets of 20mm miniatures that came with the rules: 6 SAS assaulters and 5 terrorist or criminals. Both miniature sets are still in their original packaging. The miniatures are $11 USD investment alone. Description by Privateer Games, "15mm tabletop game owing a nod to computer games like Rainbow 6 and Counterstrike. Comes in a box with 11 miniatures, one 128-page book (the rules are about 14 pages – the rest is lists and background), two dice and a tape measure.
The heart of the game is an action point system with straight d10 rolls used to resolve actions. Combat is a lengthy process where you have to hit, wound and beat an armor save (yes, it's Warhammer 40k all over again) and then see what injury you delivered. Armor and injury saves are not modified by weapons, so whether you took a hit from a derringer or an anti-material rifle makes no difference to the target – a rather silly outcome, but there you have it.
There is a point buy system, a lengthy compendium of weapons & equipment (many of them with quite unrealistic stats) and a number of light vehicles (civilian models primarily – no tanks or APCs)."

$20.00, PayPal only and buyer pays for shipping

Sorry - only trusted members can post on the forums.