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Glossary provides definitions for uncommon wargaming or military history terms.

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Using information, resources or rule knowledge unavailable to the simulated in-game participants to improve a players competitiveness in a game. Example: a player may know from past games that elephants fear fire. The battle being simulated may involve forces that have never faced elephants before. A player who starts a fire with the knowledge that the rules reward such actions would be metagaming.

Original definition 23 January 2013 3:05 PM by unknown member.