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Glossary provides definitions for uncommon wargaming or military history terms.

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Action Points.

Game mechanism in which a figure, vehicle or unit has a set number of 'points' each turn, and performs its actions – moving, shooting, whatever – by 'spending' these points.

Typical example: a rifleman with 6AP per turn moves 3 inches (3AP) aims (1AP) & fires (1AP) then spends his last point to take cover.

Also: Army Points. Players spend points to design their armies. Intended to provide balanced games with armies of equal potential.

Original definition 20 January 2011 10:17 AM by Norman D Landings Inactive Member.

Last revised 10 January 2017 10:27 PM by Personal logo Editor in Chief Bill The Editor of TMP Fezian.