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Army vision | - |
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Tactical effectiveness | - |
FINAL SCORE | 17.77 |
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Heavy Gear Blitz Army Design |
Northern Guard Mechanized Raider Force1,500 TV Purpose & Philosophy:This force is not the main body of an attack on a city. Instead, it bypasses the main enemy force either before the attack, or during the attack, and then proceeds to cause chaos, engaging whatever targets of opportunity it can find. The units chosen in the list are representative of such a force as it enters combat; either with a target that it encounters (attack missions) or with a force that has been assigned to track it down (defensive missions). No non-gear vehicles larger than an APC were included in this list, nor were any gear chassis other than the Cheetah and the Jaguar. Larger vehicles would be too hard to hide, and the Cheetah and Jaguar are the northern gears most suited to such an operation. To move fast, such a force would normally have motorized transport for all of its members, but since this represents the force in combat, the transports for two of the infantry platoons have been left behind. The foot infantry represent infiltrators who create obstructions beforehand to protect the advance of the main unit. Everything in the force is generic Northern Guard because using units with loyalties to (and methods from) different leagues would be dangerous in a force where cooperation and timing are of the essence. The Actual List:Recon Squad… 345 TV
1st & 2nd Infantry Platoons
3rd Infantry Platoon
Ranger Squad
Combat Guidelines:The dismounted infantry platoons are both infiltrators. Only the finest recon gears will be able to easily spot them in the concrete jungle, so they have almost complete freedom of where to set up. Assume that each infantry squad has the firepower to command a 5” radius around itself. With eight infiltrating infantry squads, the opposing team will be significantly hampered in places it can go. Infantry squads can be used to create areas of the map that one simply doesn’t want to visit, or they can be concentrated to block off important intersections. Use this to impair the enemy from getting where you are going. Remember you can still move through them to strike from unexpected angles. The ranger squad and the third platoon operate together. The best way to capitalize on the infantry units limiting your opponent’s mobility is to bring the entire force to bear on one portion of the map, confident that you won’t be flanked or overwhelmed as long as your infantry were placed right. Black cats cover the advance, jaguars are up front, and badgers are in the middle to destroy anything that stands still long enough for them to get in range. The spare infantry can be dropped off to cover the command badger or the AGM badger, should they become threatened, or to secure an area. The recon squad provides ECM and spots for the badgers or any support weaponry you take and the extra jaguar can also be used to rush to the aid of any infantry who are actually threatened. It operates dispersed, making sure that no matter where they go, there will be a cheetah to block a targeting attempt. Good objectives involve getting from point A to point B in one piece. The only units they can easily see in this army are also some of the hardest northern units to hit. Bad objectives involve going to your opponent, which negates the 280 TV spent on hampering his mobility. |