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Heavy Gear Blitz Army Design Contest Entries


This page lists one of the Contest entries.


Voting Results

TMP readers voted for each category on a scale of 1 to 10, where 10 was the best. The final score is the sum of the three ratings, with the army vision rating weighted double.

Army vision-
Tactical effectiveness-
FINAL SCORE17.77

Back to Heavy Gear Blitz Army Design Contest


938 hits since 8 Jun 2009
©1994-2024 Bill Armintrout
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JWE II's Contest Entry

Heavy Gear Blitz Army Design

Northern Guard Mechanized Raider Force

1,500 TV
PL 2 LD4 Commander
7 Command Points
5 Support Points
5 Combat Groups
26 Units

Purpose & Philosophy:

This force is not the main body of an attack on a city. Instead, it bypasses the main enemy force either before the attack, or during the attack, and then proceeds to cause chaos, engaging whatever targets of opportunity it can find. The units chosen in the list are representative of such a force as it enters combat; either with a target that it encounters (attack missions) or with a force that has been assigned to track it down (defensive missions). No non-gear vehicles larger than an APC were included in this list, nor were any gear chassis other than the Cheetah and the Jaguar. Larger vehicles would be too hard to hide, and the Cheetah and Jaguar are the northern gears most suited to such an operation. To move fast, such a force would normally have motorized transport for all of its members, but since this represents the force in combat, the transports for two of the infantry platoons have been left behind. The foot infantry represent infiltrators who create obstructions beforehand to protect the advance of the main unit. Everything in the force is generic Northern Guard because using units with loyalties to (and methods from) different leagues would be dangerous in a force where cooperation and timing are of the essence.

The Actual List:

Recon Squad… 345 TV

  • Base Cost 345 TV
  • No Modifications
  • Final Roster: 1 Jaguar, 4 Cheetahs

1st & 2nd Infantry Platoons

  • 140 x2= 280TV
  • Base Cost 60TV
  • 4 Rocket Launchers 40TV
  • 4 Demo Drones 20TV
  • 4 Stealth (2) Upgrades 20TV
  • Final Roster: 4 Infantry Squads with Rocket Launcher, Stealth (2), and Demo Drone

3rd Infantry Platoon

  • 445TV
  • Base Cost 60TV
  • Add 2 Badgers 50TV
  • Make One Badger the Command Badger 5TV
  • Give one badger an AGM launcher 40TV
  • Add 2 Cavalry Badgers with Linked MRP’s 120TV
  • Give the Cavalry Badgers and AGM badger attack & defense 3 60TV
  • Make the command badger’s leadership 4 (3 separate 10-pt upgrades) 30TV
  • 4 Rocket Launchers 40TV
  • Give all units in the platoon stealth (2) 40TV
  • Final Roster: 4 Infantry with Rocket launchers, 1 Command Badger, 1 Badger with AGM, 2 Cavalry Badgers with linked MRPs , all have Stealth (2)

Ranger Squad

  • 430 TV
  • Base 345 TV
  • Swap Cheetahs for black cats 30TV
  • Add HRF to black cats -20TV
  • Give all members Attack and Defense 3 50TV
  • Add 1 sniper HRF to a Jaguar 5TV
  • Swap SL's Jaguar for Thunder Jaguar 10TV
  • Give SL +1 Leadership 10TV
  • Final Roster: 1 Thunder Jaguar, 1 Jaguar with sniper HRF, 2 Black cats with Sniper HRF, 1 Jaguar

Combat Guidelines:

The dismounted infantry platoons are both infiltrators. Only the finest recon gears will be able to easily spot them in the concrete jungle, so they have almost complete freedom of where to set up. Assume that each infantry squad has the firepower to command a 5” radius around itself. With eight infiltrating infantry squads, the opposing team will be significantly hampered in places it can go. Infantry squads can be used to create areas of the map that one simply doesn’t want to visit, or they can be concentrated to block off important intersections. Use this to impair the enemy from getting where you are going. Remember you can still move through them to strike from unexpected angles. The ranger squad and the third platoon operate together. The best way to capitalize on the infantry units limiting your opponent’s mobility is to bring the entire force to bear on one portion of the map, confident that you won’t be flanked or overwhelmed as long as your infantry were placed right. Black cats cover the advance, jaguars are up front, and badgers are in the middle to destroy anything that stands still long enough for them to get in range. The spare infantry can be dropped off to cover the command badger or the AGM badger, should they become threatened, or to secure an area. The recon squad provides ECM and spots for the badgers or any support weaponry you take and the extra jaguar can also be used to rush to the aid of any infantry who are actually threatened. It operates dispersed, making sure that no matter where they go, there will be a cheetah to block a targeting attempt. Good objectives involve getting from point A to point B in one piece. The only units they can easily see in this army are also some of the hardest northern units to hit. Bad objectives involve going to your opponent, which negates the 280 TV spent on hampering his mobility.