Help support TMP


Heavy Gear Blitz Army Design Contest Entries


This page lists one of the Contest entries.


Voting Results

TMP readers voted for each category on a scale of 1 to 10, where 10 was the best. The final score is the sum of the three ratings, with the army vision rating weighted double.

Army vision-
Tactical effectiveness-
FINAL SCORE20.94

Back to Heavy Gear Blitz Army Design Contest


1,308 hits since 21 May 2009
©1994-2024 Bill Armintrout
Comments or corrections?

Silent Wayfarer's Contest Entry

Heavy Gear Blitz Army Design

Norguard Force

PL2 1500 TV
CP: 7
SP: 5

Recon Squad 345 TV

Veteran Dragoon Squad 360 TV
Light Tank Squad 320 TV
Veteran Infantry Platoon 240 TV
Veteran Infantry Platoon 235 TV <= Army Commander

(Note that up to four infantry platoons may be made Veteran as a single Veterans choice)

Recon Squad: 345 TV

Jaguar
Cheetah
Cheetah
Cheetah
Cheetah

Veteran Dragoon Squad (WFPA RULES): 360

All Att/Def 3 (+50 TV)

Rabid Grizzly => Mauler Bear (-5)
Cheetah => Strike Cheetah (0)
Cheetah => Strike Cheetah (0)
Hunter => FGC + HHG (+5 TV) => HPZF (0 TV)
Hunter => FGC + HHG (+5 TV) => HPZF (0 TV)

Light Tank Squad (320)

Klemm
Klemm (160)

Veteran Infantry Platoon: 240 TV

All Infantry Skill 3: +40 TV
Mounted on 2 Badgers (50 TV)

Badger
Badger => AGMs (+40 TV)
Squad 1: AGR (+5 TV)
Squad 2: Recon Drone (+10 TV)
Squad 3: Rocket Launcher + AGM (+20 TV)
Squad 4: Light Mortar (+15 TV)

Veteran Infantry Platoon: 235 TV

All Infantry Skill 3: +40 TV
Mounted on 2 Badgers (50 TV)

Badger
Badger => Command (+5 TV) => Ld 2 (+10 TV) => Ld 3 (+10 TV) => AC Ld 4 (+10 TV)
(Note: Army Commander Badger)
Squad 1: AGR (+5 TV)
Squad 2: Recon Drone (+10 TV)
Squad 3: Rocket Launcher + AGM (+20 TV)
Squad 4: Light Mortar (+15 TV)

This PL2 force is designed to be effective against a variety of targets, but its main intent is to take and hold territory from opponents entrenched in BUA. It is primarily inspired by U.S. forces in Iraq, and features a combined-arms approach to solve most battlefield problems. It is most effective in short-range fighting, but suffers from a lack of long range firepower for open field combat. However, tanks and artillery support would be recommended in such situations.

The infantry element are fully mechanized, and while they can fight on foot (much more effectively when they have buildings and bunkers to fortify), they will almost operate in tandem with their Badger APCs, which carry LACs to neutralize the lightly-armored ESE infantry elements, and AGMs to deal with the predominantly lighter-class Gears common in the ESE (like Iguanas, which are mass-produced in the ESE). The infantry carry a variety of weapons, from AGRs to shoot down enemy gears, AGM rocket launchers which benefit from the Recon Drones' TDs, and light mortars for instant suppressive fire.

The Klemms are ATM carriers, analogous to the M2 Bradley carrying TOW missiles. They are the solution to eliminating heavy enemy tanks, since a full-scale Aller would be ineffective in urban combat. However, with TD support from the infantry and recon squad, they can fire on otherwise-hidden targets through cover.

The Veteran Dragoon Squad are intended to be close combat specialists; the Strike Cheetah is murderously effective against Iguanas and Jagers and even the heavily-protected Black Adder, while the Hunters with frag cannon will exterminate infantry. The Hunters' HHGs and HPZFs give them a nasty punch against the second line fire support Gears that are expected to be encountered when fighting the ESE (the SRA tends to hog the good stuff). The Mauler Bear (AKA "Smokey") is used to direct very heavy firepower onto strongpoints which the Klemms cannot reach, and its AP charges make it a vicious foe of infantry.

Finally, the recon squad serves as spotters and target designators for the multitude of guided weapons fielded by this force, in addition to serving the role of skirmishers. They generate stun counters with their hand grenades and are nigh-impossible to kill.