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Heavy Gear Blitz Army Design Contest Entries


This page lists one of the Contest entries.


Voting Results

TMP readers voted for each category on a scale of 1 to 10, where 10 was the best. The final score is the sum of the three ratings, with the army vision rating weighted double.

Army vision-
Tactical effectiveness-
FINAL SCORE23.76

Back to Heavy Gear Blitz Army Design Contest


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Gambit's Contest Entry

Heavy Gear Blitz Army Design

NORTHERN GUARD URBAN ASSAULT GROUP – 1500 TV

May the Gentle Prophet’s words be a comfort to you as we prepare for this difficult mission. Remember, we are the guiding light to the Heathen who have lost their way...

Vision:

City fighting is a messy, brutal business. You need to not only clear out buildings, you have to make sure that the enemy doesn’t infiltrate the area you just cleared and hit your forces in the rear as you slowly work your way from block to block. All the parts of an army must work together to minimize casualties.

This force is built at Priority Level 2, which is a standard deployment for the field. It is based around the classic Northern Gear Section of three five-gear Squads consisting of General Purpose, Recon, and Fire Support Gears. This particular section is flavourful as it uses the Member States rule, highlighting the TOE differences between the Northern nations. Of particular note is the Revisionist Chaplain Army Commander from the Norlight Armed Forces, whose exhortations to the faithful will spur his squad on to greater acts of devotion. Also of note is the cheap gear squad on loan from the Western Frontier Protectorate Army, who tend to go with the cheapest gears available due to their small national budget.

Northern Squads work best in conjunction with each other. The Recon Squad is designed to use their sensors to active detect enemy forces, provide Electronic Warfare support and forward observation for the other squads to use, and target designation for guided weapons. The Grizzlies of the Fire Support Squad carries two Heavy Guided Mortars to soften up enemy positions for assault and an Anti Tank Missile launcher to deal with heavy armour. The General Purpose Squad is configured for anti-infantry and close assault, using its Fragmentation Cannons to eliminate Gear and Infantry alike and the Heavy Panzerfausts to deal with hardpoints. They also have Heavy Hand Grenades for demolition purposes and to set booby-traps.

A combined arms section supports the Gear Section, consisting of a Light Tank Squad and two Infantry Platoons with attached Sniper Squads. The infantry have the dirty job of moving from building to building, mopping up enemies left behind by the Gear Section and securing the flanks. To help with their task, they are outfitted with some of the heaviest infantry weapons available along with heavier armour to keep them combat effective longer in the field. The attached sniper squads provide stealthy infiltration, covering fire, and information on enemy movements. Each Platoon is also assigned a Badger APC to shuttle squads quickly from one trouble spot to the next. The Bandit Hunter Klemms are armour support, parking along fire-lanes to suppress enemy surges and providing Anti-Aircraft defence, assuming an AA drone is purchased with support points. The entire section can also support the Gears with a mass of indirect fire if the need arises.

Northern Guard Army

Threat Value: 1,500TV
Priority Level: 2
Support Points: 5
Command Points: 6

General Purpose Squad (Core - Base Cost: 205 TV)

Jaguar (Att 3, Def 3, EW 1, Ldr 2) w/ HPZFs

Stripped Down Hunter (Att 3, Def 3, EW 1, Ldr 0) w/ FGC, HHGs, HPZFs

Stripped Down Hunter (Att 3, Def 3, EW 1, Ldr 0) w/ FGC, HHGs, HPZFs

Stripped Down Hunter (Att 3, Def 3, EW 1, Ldr 0) w/ FGC, HHGs, HPZFs

Stripped Down Hunter (Att 2, Def 2, EW 1, Ldr 0) w/ FGC, HHGs, HPZFs

Options: Swap 4 Hunters for SD Hunters (-60)
Swap Headhunter for Jaguar (+15)
Swap 4 SD Hunter LACs and HGs for FGCs and HHGs (+20)
Add HPZFs to all Models (+25)
Add Level 3 Attack & Defence skills to Jaguar and 3 SD Hunters (+40)
Increase Jaguar Leadership to Level 2 (+10)

255 TV

Recon Squad (Auxiliary - Base Cost: 345 TV)

Jaguar (Att 2, Def 2, EW 2, Ldr 1)

Cheetah (Att 2, Def 2, EW 2, Ldr 0)

Cheetah (Att 2, Def 2, EW 2, Ldr 0)

Cheetah (Att 2, Def 2, EW 2, Ldr 0)

Cheetah (Att 2, Def 2, EW 2, Ldr 0)

Options: None.

345 TV

FS Squad (Auxiliary - Base Cost: 295 TV)

Jaguar (Att 3, Def 3, EW 1, Ldr 3)

Grizzly (Att 3, Def 3, EW 1, Ldr 0) w/ ATM

Grizzly (Att 3, Def 3, EW 1, Ldr 0)

Grizzly (Att 2, Def 2, EW 1, Ldr 0)

Hunter (Att 2, Def 2, EW 1, Ldr 0)

Options: Swap Headhunter for Jaguar (+15)
Swap Hunter for a Grizzly (+45)
Swap 1 Grizzly MRPs/HGM for ATM (-15)
Add Level 2 Leadership to Jaguar (+10)
Jaguar is Chaplain (+20)
Add Level 3 Attack and Defence skills to Jaguar, ATM Grizzly and 1 HGM Grizzly (+30)
Add Level 3 Leadership to Jaguar as Army Commander (+10)

410 TV

Light Tank Squad (Specialist – Base Cost 160 TV)

Bandit Hunter Klemm (Att 2, Def 2, EW 1, Ldr 1)

Bandit Hunter Klemm (Att 2, Def 2, EW 1, Ldr 0)

Options: Add Klemm (+160)
Swap 2 Klemm for BH Klemm (-160)

160 TV

Infantry Platoon (Core – Base Cost 60 TV)

Infantry Squad (Infantry Skill 2) w/ Armour 9, LMG Infantry Squad (Infantry Skill 2) w/ Armour 9, Grenade Rifle Infantry Squad (Infantry Skill 2) w/ Armour 9, Grenade Rifle Infantry Squad (Infantry Skill 2) w/ Armour 9, Rocket Launcher, AGM

Badger (Att 2, Def 2, EW 1, Ldr 0)

Options: Add Light Machine Gun (+5)
Add 2 Grenade Rifles (+20)
Add Rocket Launcher (+10)
Add Anti-Gear Missiles to Rocket Launcher Squad (+10)
Add +1 Armour to both Sections (+10)
Add Badger to Platoon (+25)

140 TV

Infantry Sniper Squad (xxx – Base Cost 15 TV)

Infantry Squad (Infantry Skill 3) w/ Armour 9, Sniper Rifle, Stealth R2

Options: None.

15 TV

Infantry Platoon (Core – Base Cost 60 TV)

Infantry Squad (Infantry Skill 2) w/ Armour 9, Recon Drone Infantry Squad (Infantry Skill 2) w/ Armour 9, Grenade Rifle Infantry Squad (Infantry Skill 2) w/ Armour 10, Rocket Launcher, AGM

Infantry Squad (Infantry Skill 2) w/ Armour 10, Rocket Launcher, AGM

Badger (Att 2, Def 2, EW 1, Ldr 0)

Options: Add Recon Drone to Lead Squad (+10)
Add Grenade Rifle (+10)
Add 2 Rocket Launchers (+20)
Add Anti-Gear Missiles to both Rocket Launcher Squads (+20)
Add +2 Armour to Rocket Launcher Section (+10)
Add +1 Armour to other Section (+5)
Add Badger to Platoon (+25)

160 TV

Infantry Sniper Squad (xxx – Base Cost 15 TV)

Infantry Squad (Infantry Skill 3) w/ Armour 9, Anti-Gear Rifle, Stealth R2

Options: Swap Sniper Rifle for Anti-Gear Rifle (+0)

15 TV

Suggested Support Points

A combination made of of any of the following:

Fighter-Bomber Airstrike [3 SP], 2x Medium Artillery Strikes [1 SP], Heavy Artillery Strike [1 SP], AA drone for Light Tank Squad [1 SP], Command Points [1SP], Infiltration [1SP]