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Hail Caesar! Review Contest Entries


This page lists one of the Contest entries.


1,275 hits since 2 Sep 2005
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bbuggeln & abuggeln's Contest Entry

bbuggeln's Qualifications

My brother abuggeln and I would make great reviewers for Hail Caesar. I've been into wargaming for about 5 years now, sticking mainly to fantasy and historical skirmish stuff. I'm not terribly interested in mass combat – it's the individual action that I find most appealing. I've never played a gladiator game but have often been tempted (I think you’ll probably find my name on a few beginner gladiator threads here). This would be a great motivation to get me off my butt and finally get into this genre of game.

As to my reviewing capabilities, I think I'd be great. I've tried a few different games, always with a critical eye to game design. Adam and I love debates about the merits of game mechanics in all types of games from wargames to traditional boardgames to backyard swimming pool games. To me, a perfect game maintains a good balance between detail vs playability and (maybe more importantly) luck vs skill. I don't want to play a game that careful thought won't help me to win, nor do I enjoy pure strategy games – they can just get too intense – might even encourage me to put down my beer during the game and we just can't have that!

Perhaps the most important factor of a game review is the reporting. I write engineering reports for a living; I am very used to analyzing a large problem, defining the key points and communicating them clearly and concisely. I’d love to try my hand at applying this to reviewing Hail Caesar.

Team Mug Shot
bbuggeln (left) and abuggeln (right) sometimes wear silly hats for no apparent reason.

bbuggeln (left) and abuggeln (right) sometimes wear silly hats for no apparent reason.

abuggeln's Qualifications

My brother and I have been wargaming for several years now. It started with a catalogue from the local Games Workshop store. Not one to spend considerable dollars without research, the Internet quickly lead me to TMP and the multitude of worlds in which my (yet-to-be acquired) minis would run amok. Since then I've spent many an hour (haven't we all) painting, building terrain, playing, agonizing over strategies, lamenting poor decisions, and generating house rules to patch or enhance game systems.

The quality of a game system is really how enjoyable it is. Of course, everybody has a different opinion on what aspects of the game make it enjoyable. There is a balance between realism and playability. I lean more toward playability, but with too much abstraction, I lose interest. There is a balance on complexity. I don't like needing a plethora of charts or a calculator to determine an outcome, but I don't want the balance to hang on a single role; I cannot commit hours to a game, but need more than a few minutes to hook me. There is a balance between strategy and luck. I like an element of luck in a game, but a sound strategy should never fall to a single lucky roll.

If my brother and I are selected to for the honor of reviewing this game, these are the criteria that will form the basis of my reviews. Plus it will give me a reason to buy some gladiator figures (not that I really need one).