ace001nz | 29 Apr 2003 6:51 p.m. PST |
Has anyone played this game? I have only had a very quick look at the site. Game looks very detailed. panzer-war.com |
Mobius | 29 Apr 2003 8:10 p.m. PST |
It is very detailed. It is not for the faint of heart and one should know their stuff about WWII. But it does give realistic results when played by responsible adults. As I have been playing miniature armor warfare for almost 30 years it is the only way to keep it interesting. BTW, I am an author. -Mo |
Gordon of TFP Games | 29 Apr 2003 10:05 p.m. PST |
LOL Mobius. For those not familiar with them Mobius, would you care to tell a little more about them, your design philosphy or such)for the rules, and perhaps WW could put his side ? Having read the rules, they are for those who like to get to grips, and my own feeling is they are technically well reserched. G BTW - another Author |
ace001nz | 29 Apr 2003 10:17 p.m. PST |
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The Lost Soul | 30 Apr 2003 1:34 a.m. PST |
This game seems very interesting... Now, I only wish there was any more historical gamers besides me around these parts... :-/ |
Mark Cougar Jensen | 30 Apr 2003 3:45 a.m. PST |
hmmm is the link broken? I can't see it.... ;-( Cheers Mark |
Mobius | 30 Apr 2003 8:08 a.m. PST |
"For those not familiar with them Mobius, would you care to tell a little more about them, your design philosphy or such)for the rules" Well thank you Cmdr G I think I will. :0) The game was designed primarily to accurately model tank warfare in a miniatures environment. From armor, gunnery, rates of fire and movement we try to simulate the most intense action that is the core of every battle. This is done in the same scale as Squad Leader/ ASL where tanks are tanks and men are squads. But I also include things I've learned from Napoleonics where unit morale is important. Thus orders are issued not to the tank or squad but to the unit the tank platoon/company and infantry platoon/company. And when a few elements of each are lost there is a organizational unit morale check. Platoons and or companies may then be forced to halt, give ground or retreat. As an example, WW my co-author, and I have learned that you don't have to destroy the last tank of an attacker to halt his advance. You only need to crack his morale, sometimes this is enough. -Mo
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Corwin | 07 May 2003 1:00 a.m. PST |
Interesting, but 'very detailed' does not even come close. 26 pages of tables necessary to play borders on obsession. There are good ideas here but IMHO there are way too many tables, rolls etc to be made. If you want to play ASL then play it. I like my minis games to have rules of around 26 pages, not 26 pages of tables. Why doe we need the gunshield armour thickness for AT guns???? |
Mobius | 07 May 2003 6:49 a.m. PST |
"Why doe we need the gunshield armour thickness for AT guns????" To be a consistent system. If one is going to assign an armor penetration value to things like machineguns then they can be used on AT guns thus their shields. The essence of the system is the hit-penetration-damage relationship. But in a normal game only a few tables will ever be used in one turn. The sighting tables come into play as forces move into contact. The combat charts when they have combat. And the morale tables after casualties have piled up. Other more obscure charts because someone asked about the subject and we had to come up with an better answer other than "Roll a die". ;-) BTW, I don't want to play ASL that is why I developed this game. (Actually, we began development along the time of the original SL.) ASL doesn't give you the need to maintain unit cohesiveness, this game does. But thanks for looking at the rules. -Mo
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DanLewisTN | 01 Jul 2009 6:00 p.m. PST |
I have a copy of Panzer War which I purchased around 1986. It is 2nd Edition copyright 1981. I'm comparing that version to the version I downloaded and it's quite a bit different at least in terms of layout. I don't know this rule system that well, but the type of data is how I like to play. I like 1:1 ratio on tanks and different armor values for hull vs turret because that's how it really is. I first played in 1971 in Walnut Califonia at a History Teacher's house in 1/72 scale. I remember having to roll for hit location. We had a great time. Played once or twice with Joe Struck at his apartment recreation room (also 1/72). I still have a bunch of AFV G2 magazines from back then. I guess I'm really an "old guy" now. |
Brisko32312 | 18 May 2018 1:50 a.m. PST |
@mobius are you still around? Is the email on the panzerwar homepage still valid? I sent you an email a couple of day ago and don't know if you recieved it. Regards, brisko |
Mobius | 26 May 2018 6:51 a.m. PST |
Yeah. I'm still around. Put something Panzery in the title so I don't think it is an ad for my pillow or something. |
thethreefates | 27 Jan 2021 10:58 p.m. PST |
I came across this game and it seems very interesting. Very detailed which is something I love in a WWII game. I'm struggling to understand the combat section though. Under 8.11.2, it says the maximum possible D10 roll is a 15, but I can't figure out how that happens. I'm sure I'm missing something obvious here, but I can't figure out what it is… |
Wolfhag | 28 Jan 2021 9:35 a.m. PST |
Try emailing the author. Wolfhag |