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"Is Yaquinto's Ironclads available as a PDF?" Topic


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18 Mar 2006 11:52 a.m. PST
by Editor in Chief Bill

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Comments or corrections?

LaTrey18 Mar 2006 10:17 a.m. PST

I was wondering if Yaquinto's Ironclads rules were available as PDF files…. or if it was available at all. I dont realy want to spend an astronomical amount of money on the rules. Everyon that has played them speask so highly of them i just want to know what makes them so great.

Connard Sage18 Mar 2006 10:22 a.m. PST

Ironclads is a board game, you will need the ship data sheets too if you intend to play it with miniatures

Grognard18 Mar 2006 10:27 a.m. PST

Ironclads is/was a board game, that many people converted to use with minis (or perhaps it was a minis game converted to board game, then re-converted into a minis game).

At any rate, there has never been a commercially available PDF of the rules (or a commercial version of just the rules AFAIK). However it was re-printed by Excalibure games sometime in the 1990s and 3W also released Shot and Shell, whict was a complete game, but essentially an expansion of the original game.

It is a great game, and if you can get a copy I highly reccommend it. They do pop up on ebay occasionally for reasonable some of money.

- Joe

Hastati18 Mar 2006 10:53 a.m. PST

Decision games (decisiongames.com) sells the Excalibur reprint of Ironclads and Ironclads expansion. The only major difference is that the ship counters are "side on" instead of "top down". You will need to get the errata from webgrognards as Excalibur managed to muck their rules up, amazingly considering it was a reprint. The errata for both the original Yaquinto version and the Excalibur version can be found on webgrognards and is needed to correct many errors on the ship data sheets. Shot and Shell is no longer availble except as an e-bay buy. It is the same basic system as Ironclads, but cleaned up with a faster combat resolution and much better land combat rules. It is totally compatible with all of the original ship sheets so you can play all the original ships with the, IMHO, better rules from S&S.

Personal logo Nashville Supporting Member of TMP18 Mar 2006 2:32 p.m. PST

who owns the copyright and how does one contact him/her. or contact me off site at
draybin@hwylaw.com
thanks david raybin

HardRock18 Mar 2006 2:32 p.m. PST

Thoroughbred Figures has bought them and is working on getting them out as miniatures rules to go with their 1/600th scale line of miniatures.

doc mcb18 Mar 2006 8:28 p.m. PST

Someone has converted the gunnery tables into a computer program — I've seen it played at Historicon. Same game, but it saves a LOT of dice rolling.

Kublaibenzine19 Mar 2006 12:01 a.m. PST

I have a PDF of the rules if you want. I sent it out to some of our local players ahead of a game so we could all be familiar with the rules. I'll be happy to send it to you but it is a big download. Contact me at jp.ollivier@chello.be with your e-mail address. However, the rules have limited value without all the ship charts.

JP

Master Caster06 Sep 2006 6:06 a.m. PST

Just for the record and anyone reading this long after the original posting….. Yaquinto's Ironclads rules are still copyright protected property. Copying and distributing the rules or any other part of the game system is a copyright infringement and a violation of US intellectual property laws.

Rev Zoom24 Apr 2007 8:40 a.m. PST

Doc, I did the computer aid program you note above. Toby at Thoroughbred advised me of the purchase of the rights to Ironclads and said that while I may use it for my own games, I should not distribute it (I never sold it).

A P Hill Jr31 Aug 2009 8:12 p.m. PST

I've been playing Yaquinto's "Ironclads" in both 1/1200 and more recently 1/600 since the game came out in 1979. And although I have not played other sets of rules, I have read them all very carefully and seen some played at cons.

For my money, absolutely nothing compares to "Ironclads." The rules are thorough yet can be quickly played if you have a good judge who knows the rules. What I like most are: 1. You can add Advanced and Expansion rules at your desire for more realistic play as you see fit. or scale them down to Basic rules for con play. 2. You get to roll lots of dice. Some consider this a negative. But because of the number of rolls generated, the player can experience a multitude of variables and chances all the way from gun bursts upon firing to the narrowest detail of damage upon penetration into an enemy vessel. It's quick and fun in that respect and makes for great excitement for players.

All a good judge has to do is sit with the tables and charts in front of him (and yes, there are many) and simply call out to players what to roll for. Lots of tables and rolls equals detail for me. Those rules that reduce firing and damage to generalities for speed of play hold no interest for me. And yes, as with all the early Yaquinto games, the rules were originally miniaures converted for boardgaming. Steve Peek and S. Craig Taylor JR. did an amazing job in doing so. "Wings", which I also played for years in 1/285 was also an amazing game with great detail, yet, like "Ironclads" extremely playable.

"Rionclads" really gives you a feel for controlling a vessel and allows you to make several decisions, all of which play an important role each game turn. The Ship Data Cards are easy to grasp while again, being very detailed. Every naval situation is considered and has simple rules to cover each.

I have taught this game to newbies at cons for years. It is extremely easy to pick up on the concepts and general rules. Just get your players to understand the ship data, movement and gun types and data sheets and you're ready to go. The judge can manage everything else from there on in.

If I have a gripe with not only "Ironclads" but any other set of rules, it is that most judges set up either the grandest historical scenarios or they create their own scenarios and pit nothing but the famous ironclads or monitor class shipsat each other. This is all well and fine. But considering most of the Civil War engagements consisted of river battles between fragile wooden vessels and pooks, I think a lot of players are missing out on the advantages of the smaller, and often more difficult types of fighting that occurred. There is nothing quite as exciting as struggling up a narrow, twisting river with your sidewheeler or double-ender with barely enough room to turn around and engaging the enemy. This also permits the use of combined forces such as land infantry and artillery, something which is almost never seen being gamed, yet was constantly seen. It's a completely different approach than the usual bashing of steel and rams in broad bodies of water. It takes real piloting skills and communications to achieve success in such situations. And this is where I also think other rules fall down. They are designed for quick play and standard beat-each-other-to-a-pulp battles. Yaquinto's attention to detail permits the gamer to pit his skills against others while still allowing the fun of bashing each other around.

Well, I expect you can tell by now that I really love "Ironclads." Let me say however, that I am not trashing other rules sets. I am simply trying to explain why I think "Ironclads" is, and always has been the gold standard in ACW Naval.

I own both "Ironclads", "Ironclads Expansion" and "Shot and Shell." As has already been mentioned, "Shot and Shell" is an excellent "companion" game and I agree, it offers much improved land forces rules; Yaquinto nearly ignored this topic altogether.

If you decide to purchase the Yaquinto games on the open market, and you truly have a passion for ACW Naval gaming, I can assure you that you will never regret buying them.

I am playtesting a scenario at present which I intend to run at NavCon in South Milwaukee in October. You can get info on this excellent one-day con by searching the web. The scenario I've researched involves Lt. Comm. Buchanan and his Union squadron of wooden vessels as they take on a lone Confederate wooden vessel, The Cotton along the narrow Belle Teche River at the mouth of the Atchafalaya in Western Louisiana in November, 1862. Should prove interesting.

A.P.

Enakan03 Jan 2018 7:16 a.m. PST

Well, bought the game, but it was used and had no ship sheets or rule book. I'll repeat the original question, any way to get PDF's of either of those?

Thanks!

Enakan04 Jan 2018 8:41 a.m. PST

Got the answer, please ignore or delete my first post.

huevans01110 Feb 2018 7:35 a.m. PST

Did Thoroughbreds ever make their own version of these rules?

Master Caster10 Feb 2018 7:56 a.m. PST

A short concise answer is no. My last attempt at fielding a tablet version failed several years ago on Kickstarter.
I have not given up on the plan, however, it still lives.
I plan to take another look at this long ongoing project sometime later this year, but I will not be able to get to it now due to a possible physical move from our present home, plus I'm heavily involved in family business.
Ideas are always welcome.
Toby Barrett
Thoroughbred Figures

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