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"Skirmish vs Downsized Scenarios" Topic


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67 hits since 8 Jun 2026
©1994-2026 Bill Armintrout
Comments or corrections?

robert piepenbrink Supporting Member of TMP08 Jun 2026 3:28 p.m. PST

Per Ochoin's expressed interest. (Thank you Ochoin.)
We're getting into types of scenarios lately, and into turning rules under which we maneuver squads or platoons into rules in which we command individual figures. A few thoughts:
1. The point at which we probably can't "downsize" rules meant for larger units is probably the point at which at least one figure in the game has to represent an individual. Of course, most of these, were there not a war in progress, would be criminal offenses--
Assassination
Kidnapping
Jailbreaks
Robbery
Sabotage
Hunting people for sport
Flight to avoid prosecution
Duelling

Yeah, I know: we don't see them that way. But who of us would hesitate to
Command four or five castings to do in Reinhard Heydrich?
Lead Delta Force trying to capture Mohammed Farrah Aidid?
Command Paras to steal a German radar set?
Spring Princess Leia from her cell?
Blow up the Bridge over the River Kwai?
Make a game out of "Rogue Male?"
Escape from New York? (Or LA, Constantinople or Troy?)
Play arena combat (or Chess or Jetan with figures for pieces defending their squares?)

Those, I think, are the most obvious and defensible cases. A little hazier would be
Ambushes
Seizing and holding very small bits of key terrain
Trying to sort out guerillas from civilians, and
Very small last stands.

And there you go: an even dozen for skirmish/RPGs. And now you have a use for those half dozen figures you bought at a convention because they looked so nice which don't belong with any of your armies.

Now, tell me what other possibilities I've missed--please!

Personal logo ochoin Supporting Member of TMP08 Jun 2026 4:14 p.m. PST

RP, reconnaissance is the big omission. Not fighting to destroy the enemy, but to find out something and get home with the information. A good one would be French Marquis reconnoitering a Nazi V2 site.

Courier or messenger missions? Getting a person, document, codebook, relic, or diplomatic packet from A to B while someone else tries to stop you. Three Musketeers evading the Cardinal's Guards whilst taking a letter to Milord Buckingham.

Exploration. Finding the source of the Nile, crossing a mountain range, mapping an island, entering a lost city, exploring a derelict spaceship or simply seeing what's over the next hill. A tribe of suspicious natives and wild animals would be a challenge for European explorers in Darkest Africa.

One other observation: you've listed several scenarios by method ("ambush", "last stand") and several by objective ("kidnapping", "sabotage"). The list gets even longer if you separate the two. A reconnaissance mission, for example, might end in an ambush; a rescue mission might become a last stand; a sabotage mission might require infiltration. Mixing objectives and methods is often where the most memorable skirmish games come from.

I hope this helps.

doc mcb08 Jun 2026 4:20 p.m. PST

Yes, I am interested in that sort of thing! Just a single scout or two, creeping up to a house or barn, and the dog starts barking.

robert piepenbrink Supporting Member of TMP08 Jun 2026 5:43 p.m. PST

All interesting possibilities, thank you. In my own defense, I had thought of intelligence gathering. But it's a problem from a wargame standpoint: if you do it right, there's no combat. A GM can intervene, of course, but it tends to create bad feelings. Might work well for solo, though. The same applies to couriers, who I hadn't considered at all. Exploration, though, is just recon against people who don't know they're foreigners yet.

And fully agree about mixed forms. But when I was counting the options for full-scale battles, I was counting Grant's pure forms, so I used the same standard here.

79thPA Supporting Member of TMP08 Jun 2026 5:49 p.m. PST

The usual blow up or capture the radio station, derail a train, ambush a supply column, There's some interesting stuff you can do with watercraft.

I used to work with a guy who was a force recon marine in Vietnam. If they had to fire their weapons, that meant something went wrong.

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