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"Assessing Victory Conditions" Topic


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Comments or corrections?

Tango01 Supporting Member of TMP17 May 2024 4:06 p.m. PST

"In scenario development, victory conditions drive both the narrative and direction of battle. These criteria often drive player decision-making as well. When fighting historical battles, victory conditions may be obvious such as "destroy the enemy army" or "take this objective". For other battles, implementing criteria to fit players snuggly into their historical counterparts' shoes is difficult. How does scenario design and development restrict game flow in such a way so that players face similar decisions? I think accomplishing this task is as much art as science…"

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Armand

BillyNM17 May 2024 8:57 p.m. PST

So that will be the Army of the Treaty of Worms against the Gallispan, shortly to become Napoligallispan, Army.

Tango01 Supporting Member of TMP18 May 2024 3:00 p.m. PST

Ha!…

Armand

TimePortal24 May 2024 4:39 p.m. PST

I like the way command and colors designate victory objectives.

Tango01 Supporting Member of TMP25 May 2024 2:50 p.m. PST

(smile)


Armand

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