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"Assessing Victory Conditions" Topic
5 Posts
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Tango01 ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 17 May 2024 5:06 p.m. PST |
"In scenario development, victory conditions drive both the narrative and direction of battle. These criteria often drive player decision-making as well. When fighting historical battles, victory conditions may be obvious such as "destroy the enemy army" or "take this objective". For other battles, implementing criteria to fit players snuggly into their historical counterparts' shoes is difficult. How does scenario design and development restrict game flow in such a way so that players face similar decisions? I think accomplishing this task is as much art as science…"
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Armand |
BillyNM | 17 May 2024 9:57 p.m. PST |
So that will be the Army of the Treaty of Worms against the Gallispan, shortly to become Napoligallispan, Army. |
Tango01 ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 18 May 2024 4:00 p.m. PST |
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TimePortal | 24 May 2024 5:39 p.m. PST |
I like the way command and colors designate victory objectives. |
Tango01 ![Supporting Member of TMP Supporting Member of TMP](boards/icons/sp.gif) | 25 May 2024 3:50 p.m. PST |
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