
"Modern vehicle designs for Dirtside II" Topic
6 Posts
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| NotASnark | 16 Jul 2023 10:26 a.m. PST |
I'm looking to make some stats for modern vehicles for Dirtside II, and wondering if there is anything pre-existing that I can use, rather than re-inventing the wheel. I do see that someone asked exactly the same question over two years ago (but as I new member I can't reply to that thread). I've already found the WW2 conversions, which are a useful starting point, but the Facebook link is either dead or (more probably) blocking me because I'm not on Facebook. Is there a non-Facebook copy of the information, or has someone done something similar more recently? Thanks! |
Saber6  | 16 Jul 2023 5:07 p.m. PST |
Search the Wayback Machine. Look in the early to mid-90's |
| NotASnark | 18 Jul 2023 2:43 p.m. PST |
That found me some Bugs Don't Surf rules for SG (which I was also looking for), but not what I was after for Dirtside. I've started working on my own versions anyway. |
| thedrake | 21 Jul 2023 8:24 p.m. PST |
Have a link for Hugs Dont Surf??? |
| NotASnark | 23 Jul 2023 5:53 a.m. PST |
I only found rules for Phalons: link After trying a couple of games with Marines v Aliens, some SG rules for aliens with no guns (just teeth, claws and acid) would be nice. I have some ideas which I need to write up at some point. |
| NotASnark | 23 Jul 2023 6:09 a.m. PST |
I've written up some stats for a few vehicles. The full list is here: British Vehicles Russian Vehicles A quick try out between 12 T-80s and 12 Challenger 2's wasn't quite as one sided as I was expecting. 5 Challengers were lost (one to a Boom), and 1 immobilised. All T-80s were destroyed. I've cranked the Challenger armour up to 5 (and added a 'Composite' rating for armour which allows more armour than size rating) to see how that works. Most of the British tanks spent a good portion of the combat suffering from self-inflicted system down results. Direct links to stat cards for Challenger 2 and T-80:
Any comments or suggestions welcomed. |
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