"'Crossfire' with 6 people?" Topic
8 Posts
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AlexVisitingTMP | 28 Mar 2023 7:57 a.m. PST |
New wargamer here! Started about a year ago, and found that Crossfire at 6mm is what I absolutely love! I tried a couple of other rules, but the heavy dice rolling kills me. In any case, just wondering if anyone tried playing Crossfire with 6 people, and how did it work out? Any tips? Full disclosure, I'm 100% open to learning another rule set that supports up to 6 people comfortably, at 6mm, and is terrain heavy. We love Normandy / Stalingrad. I think what we like the most is to move the miniatures in between the roads, the open fields, etc. Not a fan at all on putting the miniatures on top of houses, etc. Breaks the immersion for us. |
d88mm1940 | 28 Mar 2023 8:24 a.m. PST |
Crossfire was designed to be a 2 player game. We've tried 4 to 6 players and it bogs down dramatically. There can be turns where 4 players start up a side game awaiting the outcome of two players back and forth action. Then another player moves, is pinned down and has to wait another hour. His sequence comes up, he fails his rally roll and waits another hour. (I recall Churchill's famous phrase, "Never have so many, been bored by so few!") As a 2 player game, awesome! Panzertruppe has scratched our itch for WW2 tiny tanks. Infantry are nicely integrated but do slow the game down, just because there can be so many. It's a We-go-y'all-go, back and forth turn sequence (have one player as the "turn master"). So there really isn't much waiting around, unless you're stuck in a bad scenario. We like to have scenarios where if a player has units far away from the battle, like reinforcements, we also give him a small unit up front where the action is. The rules can be bought from Wargame Vault for a reasonable price. cheers |
nickinsomerset | 28 Mar 2023 8:48 a.m. PST |
We played it in Germany a few years ago, 3 per side. It helped that the umpire knew the rules and kept everything flowing, one did not have much time to make decisions, bit like warfare! Good fun, Tally Ho! |
ColCampbell | 28 Mar 2023 9:47 a.m. PST |
You can also divide the battlefield with walls and hedges so each pair of players can essentially fight separate battles. Jim |
Big Red | 28 Mar 2023 10:36 a.m. PST |
As ColCampbell said, give each player a "company" wide front and play three separate battles. Victory conditions depend on how each company performed and overall goals. |
Martin Rapier | 28 Mar 2023 12:08 p.m. PST |
I've done multi player Crossfire games and the only way I could make it work was by a sort of rolling initiative, so each player on the side with initiative does one action in turn, until they lose it. Or just play three separate 2 player games with some provision for units to move between tables (and command). |
lkmjbc3 | 28 Mar 2023 1:25 p.m. PST |
We do it by appointing an overall commander for each side. When a side gains the initiative, the overall commander grants a move to one of his sub-commanders… one move at a time. If the Sub-Commander loses the initiative, then each of the other sub-commanders get to make one more move. This seems to work well. Joe Collins |
Decebalus | 29 Mar 2023 4:38 a.m. PST |
Crossfire is playable with more than 2 players with the following rules: - All players on one side have initiative at the same time. (Yes, who looses its initiative in the first move has to wait, until his comrades loose initiative too. No big deal.) - No Fire only works against the enemy player, who you shot at. (So you still can fire against other players.) - An enemy base can only be attacked by one player. So, if you shoot at an enemy, your comrades units cant shoot at the same enemy. (This rule hinders ganging up.) |
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