"Do you use NBC rules in your wargames?" Topic
10 Posts
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microgeorge | 27 Feb 2023 7:02 p.m. PST |
Just wondering if anyone here has used NBC rules (Nuclear, Biological, and Chemical) in any of the post war scenarios you've played? Based on one of my gaming friend's experiences with training exercises that were done in full chemical gear, everything just grinds to a total halt as it is near impossible to operate. I myself remember playing football in full MOP gear in boot camp. DIs can be hilarious. |
khanscom | 27 Feb 2023 7:49 p.m. PST |
"Over The Top" has rules for gas-- never used them, though. |
The Nigerian Lead Minister | 27 Feb 2023 8:09 p.m. PST |
Tried it couple of times. If done correctly the troops disperse so much you lose mass and then the pace slows to a crawl. If the Pact starts it they are better prepared and can grind on but as soon as they have to do anything they also stop. Doctrine was that everything would take twice as long in the combined battlefield, but real life would probably already be running at quarter speed when the troops actually see friction come up when planning under life or death conditions, so with the battle moving at 1/8 speed it's instructive but not fun. Not really an interesting game. Use the chemicals or nukes on thr enemy airfields and marshalling points, not on the main line of advance. |
TMPWargamerabbit | 28 Feb 2023 12:35 a.m. PST |
There was the atomic B-29 bomber card in the early FOW games…its rule was simple. All lose after something about setting the table ablaze. |
Martin Rapier | 28 Feb 2023 12:49 a.m. PST |
Yes sure. Tons of gas in WW1 games, and for moderns mainly chem with the odd tactical nuke. The rules in Modern Spearhead are fairly sensible, everyone suits up and it causes massive inconvenience to both sides by them dropping a quality level, although this disproportionately cripples NATO more than Warpac. Wargamers are far more gung ho about WMDs than their real life counterparts though. Just say "chemical release has been approved" and their little eyes light up like it is Christmas… |
Fingerspitzengefuhl | 28 Feb 2023 1:00 a.m. PST |
My dim memory tells me Soviets would use non persistent blood agent as part of a mixed fire mission. Forcing NATO to mask up and degrading their fighting capability whilst their bmp dismounts could operate without. Took a lot of coordination so I had my doubts… |
nickinsomerset | 28 Feb 2023 5:51 a.m. PST |
Yes, if it is part of a pre game bombardment, throw a 10 sided dice, on a roll of 10 a figure is incapacitated. Roll for each casualty, 1-3 opens respirator case, mars bars and cans of beer fall out, dead, 4-6 exercise canister with no innards and a smoking hole, incapacitated can be revived on a throw of 6 = swift cannister change. mask in 9 saves lives! Ok chaps then mov/fight/shoot at a -1,including Sovs if they debus. Closed down vehicles fight as closed down Tally Ho! |
Martian Root Canal | 28 Feb 2023 7:49 a.m. PST |
Only for Cold War scenarios and only on larger scale games. At skirmish level it just makes for a mess of a game that's not much fun. |
Legion 4 | 28 Feb 2023 10:15 a.m. PST |
Yes, as some have noted in a few WWI and Cold War scenarios. Oh, and Sci-fi too. And yes, we were in MOPP on occasions on war games/FTXs in the Army. Really sucked at the NTC. And of course in US posts in the South. Especially in the Summer. We had devices to monitor the air, chem alarms, radiacmeters, Dosimeters, Giger Counter, etc. Use of Chem on the battlefield would make a bad situation much, much worse. For gaming purposes, it would degrade a unit's effectiveness over time. But that would depend on the length of the game, scale, etc. We have contamination counters from the rules of a sci-fi mini game, Dirtside to mark affected areas. So you could use the Chem, Bio, Nuke weapons impact locations as area denial, etc. too. Based on game level, game turn length, etc. If persistent, etc. ☣☢ |
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