Help support TMP


"Counter-insurgency games and campaigns." Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the Getting Started with Moderns Message Board


Areas of Interest

Modern

Featured Hobby News Article


Featured Link


Featured Showcase Article

SISI Insurgents in the Year 2066

PhilGreg Painters paints our 15mm sci-fi insurgents.


Featured Profile Article

The Gates of Old Jerusalem

The gates of Old Jerusalem offer a wide variety of scenario possibilities.


Current Poll


735 hits since 1 Feb 2023
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Zardoz

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Jim Webster01 Feb 2023 11:09 p.m. PST

link

Just some thoughts on how to run them, how to organise them, things you have to include and suchlike. More a discussion than a anything definitive

nnascati Supporting Member of TMP03 Feb 2023 7:49 p.m. PST

Jim,
I'm struggling with this very thing now. Have minis mostly completed to play Rhodesia. Now though I have to find the enthusiasm..

Jim Webster03 Feb 2023 11:28 p.m. PST

It's always a tricky one. One idea that has occurred to me. The Bush War lasted from 4 Jul 1964 – 12 Dec 1979. One simple way of doing things would be to invent a province. If you're playing solo you could pick one side and allow the other to be created and driven by dice. If you've got real opponents, even if they're only on line, they could lay down strategy etc.

The allow things to follow the same general timeline of the war, with the insurgents getting more men and supplies in those periods when this happened, and the military probably being slowly bled down.
What you could do 'as a way of keeping score' is for both insurgents and military, have a system where, when somebody looks competent, they get whisked away to the main theatre and they're lost to you and you have to grow new leaders (even new units)

But each time this happens, for the Military the war lasts an extra month. The people you trained had an impact.
If it happens for the insurgents, the war ends a month earlier as they make their contribution to the greater victory. You might to make it three months rather than one.
But then you're seeing a result of your victories and both sides can 'win'

Success on the ground could be measured in different ways, victories in skirmishes being one. But you could also define a victory as '6 months without a terrorist incident in this town'. This gives both sides something to fight for and forces the insurgent to attack or hand over free victories. Similarly there might be one for the insurgents, 'have your people living in a camp in this area undisturbed for six months' which means the military have to do their patrolling, not merely sitting there waiting to defend the towns :-)

nnascati Supporting Member of TMP04 Feb 2023 8:26 a.m. PST

I'm almost entirely a solo gamer. Definitely not an online gamer sort.

Jim Webster04 Feb 2023 11:52 a.m. PST

By online I meant having somebody emailing moves to you. But yes it would work solo. Just decide which side you want :-)

Sorry - only verified members can post on the forums.