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"Bias In Solo Gaming" Topic


13 Posts

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Personal logo Whirlwind Supporting Member of TMP01 Feb 2023 12:39 a.m. PST

Some observations on (my own) unconscious bias in solo wargaming: link

14Bore01 Feb 2023 2:50 a.m. PST

Actually think I do same, only play Napoleonic but since no French it's allies VS allies.

Personal logo Tacitus Supporting Member of TMP01 Feb 2023 7:01 a.m. PST

Excellent food for thought. Thanks. Maybe a small model guillotine will encourage the French forces to go that extra mile?

Personal logo Herkybird Supporting Member of TMP01 Feb 2023 12:10 p.m. PST

I win against my own solo rules more often than chance, mainly because humans are always going to be able to predict the likely actions of the AI. I have found so long as you get a good fight out of it, and you lose occasionally its quite satisfying.

One suggestion is a sort of handicap, give the solo forces an (x) percent greater force, and see how it plays?

JMcCarroll01 Feb 2023 5:23 p.m. PST

I'm running at around 50% in my solo games. That's pretty good considering the other guy cheats!

Col Durnford01 Feb 2023 5:57 p.m. PST

The great thing about solo games is you always win.

If you're like me, when the underdog is successful it's more of a delight.

During early covid, I ran dozens of Fireforce games using Skirmish Wargames rules. In most cases it was a walk over for the RLI against overwhelming odds in figure count (but not quality). One of the most memorable games was one where Zanla took out an entire stick.

Personal logo Whirlwind Supporting Member of TMP02 Feb 2023 11:21 a.m. PST

Excellent food for thought. Thanks. Maybe a small model guillotine will encourage the French forces to go that extra mile?

:-)

Personal logo Whirlwind Supporting Member of TMP02 Feb 2023 11:23 a.m. PST

I win against my own solo rules more often than chance, mainly because humans are always going to be able to predict the likely actions of the AI. I have found so long as you get a good fight out of it, and you lose occasionally its quite satisfying.

One suggestion is a sort of handicap, give the solo forces an (x) percent greater force, and see how it plays?

Lots of my WW2 solo games are like this and I usually get the same sorts of results as you. But the WW2 French got stomped, more-or-less…

Mark J Wilson Supporting Member of TMP02 Feb 2023 11:40 a.m. PST

I'm not convinced you've got enough data points [20 <for the same game> is usually considered the minimum] to draw a conclusion.

If you think you are winning too easily then just keep giving the enemy more troops, at some point you will crack, then apply the same 'skew' to all future games.

Personal logo Whirlwind Supporting Member of TMP02 Feb 2023 11:52 a.m. PST

I'm not convinced you've got enough data points [20 <for the same game> is usually considered the minimum] to draw a conclusion.

Well I am at 19 for the One Hour Wargame scenarios and the split is like 14-5 against the Franco-Jacobites (although admittedly that was with two different rulesets, Neil Thomas 'Simplicity in Practice' and Polemos: Ruse de Guerre.

In the 'Gembloux Gap' campaign, the Germans won 6-2 against the French, all with the same rules, although the scenarios are not intended to be as balanced as those in OHW.

We don't have to count the naval wargame, since the British have specific advantages in that, but that was another 1-0 against the French.

Personal logo Whirlwind Supporting Member of TMP02 Feb 2023 11:53 a.m. PST

If you think you are winning too easily then just keep giving the enemy more troops, at some point you will crack, then apply the same 'skew' to all future games.

In the OHW games I am most worried about, then it isn't about 'me', I am playing both sides equally, or supposed to be. I am no happier in any given battle whether one side wins or the other.

Jcfrog08 Feb 2023 3:55 p.m. PST

But then do we win or lose vs ourselves?

Mark J Wilson Supporting Member of TMP13 Feb 2023 9:39 a.m. PST

"Well I am at 19 for the One Hour Wargame scenarios and the split is like 14-5 against the Franco-Jacobites (although admittedly that was with two different rulesets, Neil Thomas 'Simplicity in Practice' and Polemos: Ruse de Guerre".

You can't just combine; if for example one rule set is 5:5 and the other 9:0 it shows you have different rules, if they're both roughly 3:1 then yes you are heading towards a biased scenario or biased application of the scenario. 'Crack on' as the military say, you're heading in the right direction.

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