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"Lion Rampant - first game" Topic


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Personal logo ochoin Supporting Member of TMP02 Jan 2023 1:34 p.m. PST

Last night we successfully played our first Lion Rampant game.
Four of us fought to a conclusion one of the scenario battles , "Hammer & Anvil" in 2 hours.
Although everyone had read the rules, this was not bad for a first game. Rumaging through the rule book for clarifications was at a minimum.

url=https://postimg.cc/942wBCR0]

I think the overall impression was very positive. You did not need to spend your time grappling with complex rules but mostly concentrated on tactics.
Probably the chief structural aspect was unit activation. This could be very hit & miss (particularly if you misread your dice, thinking a '6' was a '1') & you had to factor this in to your plan. Another aspect was that the individually mounted figures needed to be moved one at a time – very HG Wells.

url=https://postimg.cc/FY5Y9Nxp]

With under 100 figures it clearly lacks some visual appeal but it really showcases what wargaming is about. Fun.

url=https://postimg.cc/47S3jgdz]

25mm Tumbling Dice figures

dantheman02 Jan 2023 7:29 p.m. PST

For visual appeal in a skirmish game you need a lot of terrain. I started running skirmish games with our group thinking it is easier to transport and set up. I am finding that it isn't because there are less troops but more terrain.

You can probably get away with less terrain pre-black powder but anything with firearms required terrain to break up movement and fire.

Personal logo Sgt Slag Supporting Member of TMP03 Jan 2023 11:17 a.m. PST

Skirmish gaming can be a bit different from mass war games. I play both, I love both. Nice looking tabletop, terrain, and figures! What is that ground cloth you used? It looks like one massive piece covered in static grass, but that is difficult to believe. It looks superb!

I agree with dantheman: long LOS's in gunpowder games makes for large kill zones that quickly grind troops into hamburger! It is similar with medieval games featuring bows and crossbows. Long ranged weapons have that, "Reach out and kill someone," quality to them. The poor infantry have to rush the enemy bowmen to counter-attack, but by the time they reach the bowmen, their force is pretty much withered down to very little of what they once were…

I play war games with Army Men figures. My last big game was a beach landing/invasion into a nearby city. The Invader's infantry got chewed up really badly, trying to cover mostly open ground. The Defender's MG's really hammered the Invader's troops. Next game will be a city fight, with tall buildings all around -- Infantry will rule the battlefield, while Tanks, and other vehicles, will largely be sitting ducks, with short LOS, and ranges for combatants will mostly be rather short distances -- up close and personal, with a lot more hand-to-hand melees.

Open battlegrounds have been historical, and typically they have led to many casualties. Short LOS zones are often more close combats, with smaller battles claiming smaller casualties. The fighting tends to be more intense, though, with both sides giving as good as they get (fun for both sides, in a game).

I enjoy any type of fight, but close-in combat is more fun, for me, personally. I like carnage and a good scrum, no matter how it occurs. Cheers!

ROUWetPatchBehindTheSofa08 Jan 2023 4:12 a.m. PST

My copy of 2nd ed Lion Rampant hit the mat not long before Christmas, along with a copy of Dragon Rampant, and your thumbnail description confirms my thoughts on first read through. Reminds me a bit of FUBAR which has been my go to in the past for fun quick'ish sci-fi.

Also reminds me a I need to sort out some more terrain and build some suitable movement trays.

And if you were looking for visual appeal I think the game is scalable with some house-rules if you were so minded.

Really like the miniatures – kind'a makes me wish I'd stuck at my own 1:72nd scale medieval project. But I'm now awash with 15's so no turning back…

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