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"On Tunisia's Doorstep" Topic

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757 hits since 1 Oct 2022
©1994-2023 Bill Armintrout
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Personal logo FlyXwire Supporting Member of TMP01 Oct 2022 5:42 p.m. PST

We had a fun dustup at our local games day this weekend, playing a late desert war scenario with my 1/144th scale stuff.

Some pics -

dragon6 Supporting Member of TMP02 Oct 2022 5:37 p.m. PST


Big Red Supporting Member of TMP03 Oct 2022 5:02 a.m. PST

Looks great! How did it play out?

Personal logo deadhead Supporting Member of TMP03 Oct 2022 1:06 p.m. PST

So is this a sort of Mareth Line thing? I see Crusaders getting smashed by attacking A/T head on. I thought, by then, they had learnt and that DAF made all the difference.

I love the photos of the players. That is usually missed out, to instead show the AFVs. These days we need to see real humans in 1/1 scale, post Covid…I like to think post Covid anyway (please God, Deo Gratia)

Personal logo FlyXwire Supporting Member of TMP03 Oct 2022 2:34 p.m. PST

Dragon6, thanks bud!

Bill, it played out great. The two teams executed a typical "start from where I sit along the game table" battle plan, but their in-game decisions were very good.

Here's a composite map of each side's scenario map (the two actual maps handed out not showing the original [hidden] positions, nor the arrival time for the enemy's forces). The subtle colored arrows I added to show the advance of the forces, and their final positions when the game was called.

The game began with a German recce patrol returning from having located the main British attack coming in from the east, and an undetected British Humber armored car section about to top a nearby ridge (northern map corner), and so it then set to discover this returning enemy scout column. A few game turns were allotted for this A.Car vs. A.Car encounter to flesh-out, and then the main British body of a squadron each of Shermans and Crusaders arrived to begin the main event, entering the battle area from anywhere along the eastern board edge (right side).

As the British pushed forward, the German AT guns and 88s took some toll, and two platoons of PzKpfw IVs were planned for arrival to add to the final "cauldron", for what would spill out as the ultimate game result. The Crusader IIIs held their own on the southern ridge, fighting from hull-down positions, and in the north the Shermans bested the Mk. IVs they opposed. The center skillfully neutralizing the AT Guns, and pushed forward in coordination with the right wing.

DH, you mentioned liking to see players pictured, and as I linked those first two shots above, I was thinking these are views so typical of what we as players actually see and experience when we play…..arms and elbows everywhere (the gamer's actual "command view"). ;)

The scenario was inspired by the potential for a number of rearguard encounters, as Rommel retreated across Tripolitania towards Tunisia, before reaching the Mareth Line.

Captain Pete04 Oct 2022 4:58 p.m. PST

That is a great looking game, FlyXwire! I'm glad everyone had a fun time as well.

Personal logo FlyXwire Supporting Member of TMP05 Oct 2022 4:49 a.m. PST

Thanks Pete!

Going to give WW2 a pause now, to work on a game board for next month of the McPherson Ridge/Herbst Woods fight at Gettysburg.

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