martin goddard | 30 Aug 2022 7:49 a.m. PST |
Assuming the game table is 6x4 feet and you know that. How easy do you find it to guess distances of say 3"(small), 18"(medium) and 30"(big)? I assume there is no handy piece of scenery nearby that is exactly 3, 18 or 30". Of course you would not place your hand, box, gun on the table surreptitiously/sneakily to help? martin |
ColCampbell | 30 Aug 2022 8:13 a.m. PST |
Not all that good in the micro but better in the macro. One of our departed gamers had a very good sense for distances. Jim |
advocate | 30 Aug 2022 9:06 a.m. PST |
Not good. One of our club members, on the other hand, was a quantity surveyor. |
dragon6 | 30 Aug 2022 9:40 a.m. PST |
Practice makes perfect. Range estimation from playing boat games |
etotheipi | 30 Aug 2022 9:43 a.m. PST |
Lousy. Real world, decent. I also had a situation where mathematically two units would have been out of range based on starting positions and full move rates, and yet measuring, my opponent claimed first shot (something that I had been using strategy to achieve). The referee sided with them since my unit's base was 1/4" inside a 48" range. I guess eyeballing has a value … |
Saber6 | 30 Aug 2022 10:24 a.m. PST |
very, and good at estimating how many turns it takes to cover it |
79thPA | 30 Aug 2022 11:46 a.m. PST |
I am fair/decent; my brother is horrible. |
SpuriousMilius | 30 Aug 2022 11:49 a.m. PST |
Years ago, my gaming group played a lot of WWI naval battles which required a lot of room & guestimating where you placed your salvos. I was average at it. In one game, our foes were doing very well. We took a break & one of our side pointed out that the floor tiles we were playing on were 12" square. Our accuracy improved a good deal the next turn. |
Old Glory | 30 Aug 2022 12:31 p.m. PST |
I always underestimate how many moves it will take to get my unit to a specific spot so I just cheat and start my move from measuring from the front of the base and then end the measuring at the backof the base. Russ Dunaway |
Rich Bliss | 30 Aug 2022 5:15 p.m. PST |
Terrible. I have had some epically bad games of Fletcher Pratt. |
torokchar | 30 Aug 2022 7:35 p.m. PST |
I am horrible, but my opponents are always pretty good. |
TMPWargamerabbit | 30 Aug 2022 8:10 p.m. PST |
23 feet 6 inches, 2" spread on salvo. its good to be a former Fletcher Platt naval gamer. As for the shorter measurements given.. no problem. Know your unit frontage or formation depth of based miniatures…. helps every time. |
evilgong | 30 Aug 2022 9:24 p.m. PST |
I don't play games which disallow pre-measurement. I'm surprised they still exist – they remind me of creaky games from the 70s. I remember playing against 'veterans' in those days – people who would casually leave a ruler on one side of the table for a mental note and future reference for something on the other side of the table. Or players who remembered or noted the size of all their terrain pieces to help with range estimation. Why would all the officers in an army be limited to advantaged by the hand-eye skills of a player – what does it represent? (And then you get dummy moves where a second-line unit attempts to shoot or move, but is clearly way out of range – but in checking the range the ruler just happens to go near the real units you want to work with). In any case, historical troops were good at knowing the range of their weapons and capacity for movement – excluding indirect fire from modern long-range weapons which might need correction. One of my now-deceased gaming buddies was legally blind, but could see things well enough at 10cm from his face – he could never play without pre-measuring. Another of my buddies could just make out cavalry from infantry across the table (with his glasses firmly on) but sometimes got it wrong. These days my vision is also moving toward terrible. |
Oberlindes Sol LIC | 30 Aug 2022 10:08 p.m. PST |
My brother and I are both pretty good at it, both real-world and table top. I think we inherited from our father. He was never a wargamer, but he was a sailor and he was in a war. |
Old Contemptible | 30 Aug 2022 10:14 p.m. PST |
"I don't play games which disallow pre-measurement." So you only play games which allows pre-measuring? |
Old Contemptible | 30 Aug 2022 10:19 p.m. PST |
I am really bad at it. I usually play against a draftsman and an engineer. Love games that allow pre-measuring. |
20thmaine | 31 Aug 2022 5:14 a.m. PST |
I used to be quite good, as the WWII rules we used at the time required estimation of ranges for artillery and tank guns. God forgive me, I practiced to get better at it. Usually got to within about 5mm. But then, real artillery of the period would use fixed markers to help with the range estimation – even more so with guns in fortifications when they would go out and measure distances and even place markers. |
Ed Mohrmann | 31 Aug 2022 8:19 a.m. PST |
I was and am OK for land but exclled at naval due to many early gaming career Fletcher Pratt rules naval games. |
Deucey | 31 Aug 2022 11:57 a.m. PST |
I never understood why any rules would disallow premeasuring. |
Andy ONeill | 31 Aug 2022 12:05 p.m. PST |
When i played warhammer i became pretty good. I have played people could get within half an inch every time. It's a bad mechanism. |
Wolfhag | 31 Aug 2022 5:46 p.m. PST |
Supposedly a trained human gunner can estimate ranges with the naked eye to within +/-20% of the range, experienced are better. WWI and WWII naval range finders can get within 10% or less depending on environmental conditions, range finder type and training. You roll a die to determine the % range estimation error. If it is less than or equal to the salvo length you've got a straddle, determine the number of hits. The next salvo should have a pretty high chance of straddling unless the target takes evasive action. Wolfhag |
evilgong | 31 Aug 2022 7:33 p.m. PST |
>>>>>>>>>>>>>> "I don't play games which disallow pre-measurement." So you only play games which allows pre-measuring? >>>>>>>>>>>>>>>> Yep |