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"Wanting to go full Boer" Topic

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Gallocelt10 Sep 2021 10:30 a.m. PST

My painting desk is now clear, having just finished up a quantity of 15mm 1899 British infantry and cavalry (and heliograph teams!). I also have a nice supply of Boers that I painted earlier. Basing the figures is the next phase, but of course, I'd like to base according to a rule system. For order infantry I've used 10mm frontage before and I like it. So a base of 3 infantry figures would be 30mm wide. Cavalry is typically more like 15mm frontage, and I like to base them in twos.

So I'm keen to start some colonial wargaming in 15mm but I don't have any rule system picked out yet. For some reason I'm nostalgic to play some Featherstone-type rules. Something fairly simple, where brutal realism is secondary to just having some fun. Does anyone here know of such a set of rules that would work well for Boer War and maybe later Sudan?



Nick Stern Supporting Member of TMP10 Sep 2021 10:43 a.m. PST

If you haven't already, you should check out this blog: link
He's doing the Boer War in 20mm and has come up with his own Featherstone-esque rules. He was kind enough to share his rules with me after I sent him an email.

BillyNM10 Sep 2021 10:50 a.m. PST

If you want something a bit different you could use the Pony Wars rules with a few twaeks. Instead of being outnumbered by the opposition it's more that it will outshoot you.
The basic game premise of rescuing settlers form homesteads is easily changed to one of clearing out homesteads to deny them to the Voers.

Nick Stern Supporting Member of TMP10 Sep 2021 10:57 a.m. PST

I played Elandslagaate in 54mm using Stuart Asquith's Big Wars rules. Although simple (and bloody) they resulted in an historical result. Check out the rules here: PDF link

Nick Stern Supporting Member of TMP10 Sep 2021 11:29 a.m. PST

BillyNM, I am also interested in Pony Wars, but I think its mechanics favor asymmetric warfare and unpredictable indigenous tactics. Boer tactics were more predictable: Kill as many Khakis are you can before they get close enough to use the bayonet, then mount up and go to the next defensive position. Granted, they became more aggressive during the Guerrilla period of the war, but nothing like the Ansar or Plains Indians on the warpath.

Gallocelt10 Sep 2021 11:59 a.m. PST

Hello Nick and Billy,

I will check out the blog and Pony Wars. I do have an old set of rules that I just rediscovered on my bookshelf: "Imperial Wars – Colonial Warfare Rules 1860 – 1900" I don't know how Featherstonian they are but I'll look into it. Thanks for replying.



4DJones10 Sep 2021 12:09 p.m. PST

The Sword and the Flame.

TacticalPainter0110 Sep 2021 2:43 p.m. PST

The Lardies developed a rule set over a long period of time that helps players explore the evolution of tactics during the war. Each base represents a platoon and so it is designed for handling large engagements. I think they played it in 15mm. While they are very keen on them I think they realised the commercial appeal is regrettably quite small and so they published them for ‘free' in the sense they were included in one of their bi-annual Specials, in this case it was the Christmas Special 2016. It's available as a downloadable pdf link

Personal logo Extra Crispy Sponsoring Member of TMP10 Sep 2021 3:23 p.m. PST

The Men Who Would Be Kings is fast and fun and just nods at history. I use it for Zulus in 6mm where one stand = 2 figures. Most units are 12 figures. And there are enough troops types and special rules to give the game some flavor.

Personal logo ColCampbell Supporting Member of TMP10 Sep 2021 6:37 p.m. PST

We've successfully used "The Sword and the Flame" (from ) with 15mm Boer games, as well as using it for many, many 25mm Colonial games.



Both of these games were played with individually mounted 15mm figures but used the 25mm measurements for movement and weapons ranges.

As you can tell, we haven't used these 15mm figures in quite a while but the games were really fun.


Gallocelt10 Sep 2021 8:34 p.m. PST

It turns out that I also have a set of "The Sword and the Flame" rules. Purchased some years ago, it is "Revision 1".
I'll look these over. I have to admit, this rule book makes more sense than I anticipated. I am under the impression that TSATF is mostly for skirmish games though. I was hoping to have infantry units of about 24, 3 to a base, and cavalry units of 12, two to a base. Also I imagine battles with over 160 or so figures on each side. Perhaps I could use elements from TSATF and combine them with Featherstone horse and musket rules?



Personal logo Extra Crispy Sponsoring Member of TMP11 Sep 2021 7:28 a.m. PST

Sword & Flame is not really a skirmish game. It is for battles but uses figure removal, so assumes figures are singly mounted. But you could base as you prefer and then just mark hits, removing stands when the hits accumulate.

Gallocelt11 Sep 2021 10:55 a.m. PST

The Sword and the Flame is sounding better all the time. I was surprised to discover that I have some loose pages of notes in the rule book. Apparently I was trying to adapt TSATF to the 2nd Anglo-Boer War the last time I was reading it. That was about 25 years ago. Another reason to be glad that I'm retired, I can get back to my much neglected hobbies!



Gallocelt11 Sep 2021 7:01 p.m. PST

Thanks to all who chimed in and gave me excellent advice. I will probably be using TSATF rules and modify them as needed. Good to know I can start basing the way I want. Does anyone here know of a typical frontage for a 15mm artillery piece for the British colonial period? One set of rules that I referred to stated that the frontage for 15mm artillery should be 10mm. I can't squeeze an artillery piece into something that small, let alone the crew!



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