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"Battleground WW2: Early War Tank Charts?" Topic


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Comments or corrections?

Achtung Minen28 Aug 2021 11:47 a.m. PST

Does anyone know where I can find early war tank charts for BGWW2? I'm thinking both France 1940 and 1941-42 Eastern Front (including things like the T-37a tankette).

evbates28 Aug 2021 12:26 p.m. PST

I have over 250 tank charts done for Battleground. Email me.
ccbates@comcast.net

williamb28 Aug 2021 12:51 p.m. PST

Available from Fire and Fury Games at
link

evbates28 Aug 2021 2:35 p.m. PST

He is looking for Battleground not Battlefront.

pfmodel28 Aug 2021 4:41 p.m. PST

I am not aware of any BGWW2 early war charts, you may need to create them yourselves. You could use specs from FFT3 to assist you, or a closer match would be Korp Commander Data Sheets. You can download them by year from here; link
Its not perfect but may assist in creating your own values.

emckinney28 Aug 2021 7:53 p.m. PST

The T-37 is easy: all anti-tank weapons and MGs above rifle caliber auto-kill it, it carries a single rifle-caliber machine gun, it has average mobility, and it sinks automatically if you try to swim it.

That's based on spending a serious amount of time tracking down Soviet/Russian sources some years back. There's a reason they were mostly used for towing as early as the Winter War.

Achtung Minen29 Aug 2021 7:37 p.m. PST

Thanks all, I was able to get some of the tank charts from evbates.

I have a question about adapting BGWW2 to Early War. As it stands, BGWW2 was primarily designed to handle late war it seems. As a result there are some odd results for Early War vehicles that I've noticed. For example, a tank like the Soviet BT-7 Fast Tank can easily swiss-cheese its own armour with its powerful 45mm gun, but in fact early AP shells often were either solid shots or had defective explosives (particularly the early Soviet APHE). As a result, penetrating and over-penetrating hits were frequently non-lethal as the shell would just pass right through the early, lightly armoured tanks.

Is there a way to represent this in BGWW2? Because as it stands overpenetration increases the odds of a knockout rather than reduces them, and early WW2 tank battles using BGWW2 are very much the "glass cannon" type of affair, with the first to fire being the likely winner of any tank duel.

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