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"Quick play rules for 1/3000 scale WW2 ships" Topic

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ferg98122 Aug 2021 12:17 p.m. PST

Hey there guys,

My war-games club are looking for some quick play, simple rules for WW2 naval gaming in 1/3000 scale using Nav-War ships

We are planning a mediterranean campaign, and need something to resolve the actual engagements

Thanks in advance


Tony S22 Aug 2021 12:55 p.m. PST

Long Face Games "Find, Fix and Strike". No contest. They're designed for campaign games. David has three free WW2 campaigns available on Wargames Vault so you can have a look at what it's capable of.

TMPWargamerabbit22 Aug 2021 12:58 p.m. PST

We have been playing Warlord Victory at sea with 1/700, using treble gunnery ranges and ship speeds. So going the other way to 1/3000 from 1/1800 shouldn't be a problem. Just half the ranges and speeds or just leave the as is, since the game tabletop scale is really closer to 1/300 vs. the Warlord 1/1800 scale.

Played a thirty-six ship Russia bound convey plus escorts and two separate British covering task forces vs. a German naval group battle in three sebgroups. One full day of naval action involving almost 70 ships combined. Plus aircraft from Norway and several off table carriers and three U boats in the mix.

Personal logo Yellow Admiral Supporting Member of TMP22 Aug 2021 1:06 p.m. PST

Navwar still sells the old General Quarters rules, one of the longest-lived fast-play WWII naval games around. It's a pretty timeless design.

David Manley released Find, Fix & Strike into this niche in 2019. It's designed from the get-go to enable aircraft operations.

General Quarters 3 is decidedly not a fast play game by design, but with an experienced GM and/or experienced players, it does play about as fast as the old GQ. (Don't be fooled by the name, it's not just a revision of the old rules, it's a completely different game. You can't just add rules from GQ3 to GQ1.)

Naval Thunder is a semi-fast-play rules set, easy to pick up and get going. It does play pretty quickly in practice, though I find the one-group-at-a-time movement sequence to be a bit of a hangup slowing down the turn sequence.

mumbasa22 Aug 2021 1:11 p.m. PST

Try link free rules. I learned about them on Little Wars TV in the free download section.

Wargamer Blue22 Aug 2021 1:40 p.m. PST

Victory at Sea.

hindsTMP Supporting Member of TMP22 Aug 2021 6:54 p.m. PST

General Quarters 1 (WW2) and General Quarters 2 (WW2 upgrade plus WW1)



Dexter Ward23 Aug 2021 12:08 a.m. PST

Victory at Sea
Naval Thunder
General Quarters

Personal logo Dye4minis Supporting Member of TMP23 Aug 2021 2:59 p.m. PST

Just bought and downloaded FF&S, above. Fist impression is that David Manley put together a pretty comprehensive and inclusive set of stats charts and a logical sequence of play. No difficult calculations should speed up play yet allows for Air and submarine actions as well. Just reading thru a couple of sections, I feel I got my moneys worth ($10.00 and some change) and now feel a bit more motivated to paint up my 5 sets of Fujimi 1/3000th scale ships! Thanks for all the suggestions. I was going to ask the same question that ferg981 asked.

ww2navyguy23 Aug 2021 7:51 p.m. PST

Battlestations! Battlestations! plays very fast. At a convention we played the Battle of Empress Augusta Bay with four cruisers on each side plus six to eight destroyers on each side in less than two hours. That is very fast-play.

Bashytubits23 Aug 2021 9:17 p.m. PST

Another vote for Battlestations! Battlestations. Very fast play naval game system by Decision Games.

Shagnasty Supporting Member of TMP24 Aug 2021 8:23 a.m. PST

GQ 3

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