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"Sharp Practice: Confrontation at Georgetown Crossroads..." Topic


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448 hits since 25 Jul 2021
©1994-2021 Bill Armintrout
Comments or corrections?

Tango01 Supporting Member of TMP25 Jul 2021 4:11 p.m. PST

Nice game…

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From Bleaseworld Blog
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Armand

Personal logo Grelber Supporting Member of TMP25 Jul 2021 8:37 p.m. PST

So, for Sharp Practice you need about 50 figures per side? I'm finding there are still too many armies and periods I'd like to do, and not enough time left. The idea of doing some smallish periods with 50-60 figures per side instead of hundreds on each side, sounds tempting.

Grelber

TacticalPainter0129 Jul 2021 3:25 p.m. PST

Sharp Practice would normally feature 5-7 units per side, with unit size varying between 6 figures for a group of skirmishers up to 10 figures for a group of militia. Core regular infantry groups (Continentals or British) have 8 to a group. The ‘group' is the smallest unit but, if historically applicable, groups can be formed up into larger formations (line, column etc) and operate as a single larger unit. This is good for command and control purposes but can come at a cost in flexibility.

The unit characteristics have a lot of historical flavour and match well with my understanding of the period. You can play small skirmishes, raids, foraging type scenarios with figures at a 1:1 ratio but it doesn't take a big leap of imagination to see groups as companies or platoons.

I have some reflections on my experience of learning the rules and picking up the nuances in a longer post here Coming to grips with Sharp Practice

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Tango01 Supporting Member of TMP29 Jul 2021 8:58 p.m. PST

Thanks!.

Armand

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