Help support TMP


"Sharp Practice: Confrontation at Georgetown Crossroads..." Topic


4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please do not post offers to buy and sell on the main forum.

For more information, see the TMP FAQ.


Back to the American Revolution Message Board

Back to the 18th Century Battle Reports Message Board


Areas of Interest

18th Century

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Rank & File


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

1:700 Black Seas British Brigs

Personal logo Editor in Chief Bill The Editor of TMP Fezian paints brigs for the British fleet.


Featured Workbench Article

Guilford Courthouse

The modeler himself shows how he paints Guilford Courthouse in 40mm scale.


Featured Profile Article

Dung Gate

For the time being, the last in our series of articles on the gates of Old Jerusalem.


Current Poll


Featured Book Review


698 hits since 25 Jul 2021
©1994-2022 Bill Armintrout
Comments or corrections?

Tango0125 Jul 2021 4:11 p.m. PST

Nice game…

picture

picture

picture


From Bleaseworld Blog
link

Armand

Personal logo Grelber Supporting Member of TMP25 Jul 2021 8:37 p.m. PST

So, for Sharp Practice you need about 50 figures per side? I'm finding there are still too many armies and periods I'd like to do, and not enough time left. The idea of doing some smallish periods with 50-60 figures per side instead of hundreds on each side, sounds tempting.

Grelber

TacticalPainter0129 Jul 2021 3:25 p.m. PST

Sharp Practice would normally feature 5-7 units per side, with unit size varying between 6 figures for a group of skirmishers up to 10 figures for a group of militia. Core regular infantry groups (Continentals or British) have 8 to a group. The ‘group' is the smallest unit but, if historically applicable, groups can be formed up into larger formations (line, column etc) and operate as a single larger unit. This is good for command and control purposes but can come at a cost in flexibility.

The unit characteristics have a lot of historical flavour and match well with my understanding of the period. You can play small skirmishes, raids, foraging type scenarios with figures at a 1:1 ratio but it doesn't take a big leap of imagination to see groups as companies or platoons.

I have some reflections on my experience of learning the rules and picking up the nuances in a longer post here Coming to grips with Sharp Practice

picture

Tango0129 Jul 2021 8:58 p.m. PST

Thanks!.

Armand

Sorry - only verified members can post on the forums.