Lasalle 2 is superb; the orders system is brilliant
And with that Dexter has stolen my thunder! 🤣
To answer USAFpilot around the biggest improvement. That's it right there. Pretty much the whole story. Its the Order/Game Turn or Sequence, thing.
Its a bit of a muddled response, in that the Orders are the integral part of the Game Turn, which dictates the sequence of play.
In simple (I hope) terms the game runs on "Momentum" or "MO". At face value these are just Command Points under another name. However they are key to the system and there's a lot more to it than that.
The game has five Orders. Rally, Movement, Change Formation, Bombard, Volley.
Of these, Rally and Movement are known as "Force Orders" and Change Formation, Bombard, Volley are what are known as Global Orders. The difference is the first two can only be applied to a specific group of units where the other three can be use right across the table, where units are in a position to comply.
Specific orders inherently cost more (MO). For example if you need to Move four Brigades, that's four points gone on Force Orders from your total. However, if some or all of the units in those Brigades want to Fire, you issue a Volley order, which being Global, allows them all to act on that for just one additional point!
There is also an additional one point cost for things like difficult terrain, charging etc that has to be applied if any unit in a Brigade meets the requirement.
So without going into further detail you can start to see the way costs build. Move a Brigade, Change Formation and Fire and there go three points.
Now this of itself isn't a revolution. The challenging part is that while you are juggling the MO available and how best use them you need to watch for "Interruptions"
These occur if you use a Volley order, or in other circumstances, when you are "near the enemy". This is a catch all phrase which I think of as being like Zones of Control in a Board Game. Its a fixed distance of Four Base Widths from the enemy (all game measurements are expressed in Base Widths).
Past that point, moving, changing formation and attempting to rally all give your opponent chance to Interrupt, or react, to what just happened.
It doesn't have to be taken but if it is, your side finishes the order that's being reacted to but then the play shifts to your opponent who can then take any of the five order types I have mentioned and use them in any sequence they like. Just as you have done, until that point.
The key is, as long as you have MO you can do things. The only other proviso is that no unit can carry out the same order more than once per Turn. Sounds obvious but you have to plan ahead. No use having an idea and MO available if the units you want to Volley has already done so.
You may be the first player in a Turn and then have to give up your planned actions on an Interrupt but then get play back again immediately, after the enemy has fired on you, for example. Which allows you to try and pick up your intentions again.
If one side can't, or won't, take up an Interrupt they have to Pass. If then the enemy is in the same boat and Passes themselves that's the end of the Turn. Naturally, this becomes more likely as the current Turn progresses and the chances of running out of MO increases. Also as soon as both sides run out, the Turn ends regardless.
When it does you discard any unused MO and the new Turn sequence which includes MO generation commences.
The other parts of the rules, moving, combat, shooting work well and more than do the job if you are not looking for staggering levels of detail. As mentioned there is also a proper point to skirmishing, with two levels of detail, as well as some worth while Chrome in the Advanced Rules.
That said, its the above Orders Phase that is the deal maker. Best of all, along with it testing your tactical brain, if at any point you step back from it you can make direct connections to real world decisions.
So its not just there for the game value you can see that in a particular circumstance, you really would need to get to C via A and B! Which is all the more rewarding.