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"An ACW AAR - 61 to 65 Rules" Topic


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CaptainDarling07 Jul 2021 6:34 a.m. PST

Since it was the July 4th long weekend in the USA we thought we'd play an American themed game, out came the 61-65 Rulebook and a bunch of 28mm ACW Miniatures! We played the 1863 scenario Looking for Shoes, we based our game in the lead up to Gettysburg as Early's Division of the Army of North Virginia advanced towards Wrightsville on the Susquehanna River late June 1863.

It was a great night and until turn six both sides were in with a chance to win. Importantly for them the Confederates wore down the Federal skirmishers giving them an edge but the Union forces placement of the gun hampered their foes deployment while a bold advance on the right sealed the Rebels fate! These rules even though not perfect are ideal for our Monday night sessions, they are a relatively simple and well set out, they feature lots of action especially once the forces from both sides close and importantly they have a good ACW feel.

Some pictures…
The battlefield at the end of turn one the Federals are in the foreground and the Southerners can be seen advancing from the far edge…

picture

Federal gunners directed by Lieutenant Harrison labour to reload their might napoleon cannon!

picture

A firefight broke out along the Carlisle Road Georgian infantry led by skirmishers took on Union veterans supported by fire from a nearby barn!

picture

The Rebel left advances!

picture

The full AAR is on the TSOG Blog…
link

Cheers!

Personal logo Bobgnar Supporting Member of TMP07 Jul 2021 8:50 p.m. PST

I really like these rules from Ganesha Games. Have not used for ACW but they did a great job for the Battle of Tippicanoe.

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