Bashytubits, the original hex-based Tank On Tank board game rules (and game series) by Lock n' Load Publishing was the starting point for my first 3D rules modifications.
Our local group has taken the rules system far beyond its basic beginnings – and that started by actually defining a ground and unit scale, then bolting on a simple armor penetration addition based on the new range scale, then some artillery differentiation, etc., but, the core game mechanics are still there, because the original game was so elegant to begin with IMO.
I've made the modded 2-page QRS available before, but it's changed since then too. ;)
Actually, I've made a newer 3mm variant just recently that uses single based units with some limited step reduction mechanics, and have a 6-12mm variant that uses platoon units comprising their actual combat elements. So instead of rolling a single time, as per each base with the 3mm miniatures variant, the larger scale version has players rolling for each tank, squad, or weapon element contained within the platoon maneuver unit, and casualties are taken by elements too, rather than by attriting a complete stand (or suffering a step reduction) at a time.
Basically, the rule system can scale with the minis used, or even by the defined ground scale.
From my point of view, it's the utilization of a gridded map board that helped maintain the symplified, areas-based stacking limits we have defined, and keeping easy to manage area-defined terrain, which helps keep the game manageable. However, the aesthetic goal was to make a functional game board that still presented a grid pattern, without looking too much like a gridded game board. Having the map "platform" opened up the possibility of beginning each scenario's design by using a common map "system" – then the next step begins by differentiating each scenario by laying out the mat's particular game terrain for it.
Here's a graphic I made up for a discussion with the local group, exploring/explaining some of the versatility of using a gridded game board (for the movement scale), but with a range stick that can be adjusted to what a particular range band "increment" actually equals -
Btw, I'm not always the clearest with what I'm trying to convey with these things, but as long as I get the things to feel right "on paper", that's my goal…… :)))
Edit: Just saw your comments above BB – the mat is my modified, digitally-rendered map, that's been printed out on vinyl. This one seen here is basically a half-scale reduction of my original, 6ft. X 4ft. version. I have a winter version too that I plan on having printed out at half scale also (so as a 3ft. X 4ft. mat)…..to lay out next to each other on a single, standard-size tabletop, to have two games running at the same time.
I sort of look at these smaller scale mats with these 3mm minis, as being intro-type game variants…..while the game group could have another table running one of the 6ft. X 4ft. mats, and for featuring a more involved scenario on (this for like at a game day or con).