"Axis and allies war at sea vs Warlord Games victory at sea" Topic
5 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please don't make fun of others' membernames.
For more information, see the TMP FAQ.
Back to the WWII Naval Discussion Message Board
Areas of InterestWorld War Two at Sea
Featured Recent Link
Featured Showcase ArticleMal Wright 's first experience with 1:4800 scale naval models.
Featured Workbench ArticleThe Editor returns to paper modeling after a long absence.
Featured Profile ArticleThe Editor is invited to tour the factory of Simtac, a U.S. manufacturer of figures in nearly all periods, scales, and genres.
|
Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
desert war | 09 May 2021 9:27 a.m. PST |
I have A&A war at sea but was looking at victory at sea. one is out of print but still can get ships the other pretty new. my problem is that with games I have to assemble and paint my interest moves to another theater or period of history before I get them done. Which do you think is a better game? |
79thPA | 09 May 2021 12:27 p.m. PST |
Two different games, really. Do you want to game small coastal craft, or main battle fleet actions? I think War at Sea is a better game, but you don't have battleships and aircraft carriers in War at Sea (yet, anyway). Personally, I's use the AA ships with a different set of rules. That's what my brother and I plan, anyway. |
Tgerritsen | 10 May 2021 5:57 a.m. PST |
I don't know what War At Sea you are talking about 79th PA, but I think the OP is talking about the old WOTC A&A War at Sea which had plenty of Carriers and Battleships. OP, the two rule sets are VERY different. A&A War At Sea is an abstracted naval game. I believe it shines as a Carrier operations game, but even there it is an abstracted approach to naval warfare where movement is in ‘spaces' and you throw buckets of dice based on generic stats per ship. It is really a game rather than a simulation of naval warfare. Victory at Sea is a simulation like most rules sets and probably more along the lines of Naval Thunder in terms of complexity. You move ships in a semi realistic way across a tabletop and throw dice per weapon mount. It really depends on the experience you are going for, but you'll find enjoyment in both rules sets depending on what you want. If you want more complexity and simulation focus, there are, of course many other rules like General Quarters 3 and Seekrieg V to name but two. |
79thPA | 10 May 2021 7:11 a.m. PST |
Tgerriten, you are correct -- I'm getting my games confused. That said, we will still use AA ships for other rules. Apologies. Thanks. |
Tgerritsen | 10 May 2021 3:01 p.m. PST |
Nothing to apologize for. I figured you had mixed the games- it happens. |
|