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"Joke Events" Topic


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Bashytubits13 Apr 2021 7:25 p.m. PST

This thread is inspired by the Joke Names thread by etotheipi, you are the man! So this is the place for unusual and funny events that you can sneak into your games. We present first
Pikachu fight club, now at the pokey ball venue.

ZULUPAUL Supporting Member of TMP14 Apr 2021 2:35 a.m. PST

Years ago I hosted a game where my opponent had to retrieve the King's treasure by fighting his way to where it was hidden. After a struggle he got there & the treasure was a bathtub the King needed because a party was coming up.

Stryderg14 Apr 2021 6:46 a.m. PST

A box containing valuable documents needs to be delivered to an office on the front lines. Upon completion, the box is revealed to contain either a pizza or birthday cake for the officer.

One chaos game I played in, my MG team's goal was to get to the front and keep firing until out of ammo. Didn't matter what I shot at so long as all the ammo was gone.

Stryderg14 Apr 2021 6:49 a.m. PST

Oh, "chaos game": every squad had a different goal, if your squad was destroyed or completed it's goal, you got another squad with a different goal. The goals were sometimes conflicting or mutually exclusive (search the wrecked vehicle for intel / blow up the wrecked vehicle to destroy intel).

bobspruster14 Apr 2021 9:13 a.m. PST

TSATF game. Get the convoy across the table to the fort at all costs. One of the trucks has biscuits for the general's afternoon tea.

Stryderg14 Apr 2021 6:19 p.m. PST

Random troop gets attacked by bees, wasps or ants.

Personal logo etotheipi Sponsoring Member of TMP16 Apr 2021 12:54 p.m. PST

I have several tables of "fluff" for certain types of events. I used to fill up notebooks with that type of thing when I played RPGs regularly. I still pull the material out for RPGs or wargames. So, f'r'ex, instead of rough terrain is -1" movement, rough terrain is draw a card from a deck of business cards (3 or 4 sheets, uaully) I printed with different penalties that averaged to -1" (mostly 0s, -1"s and -2"s) and colour descriptions of the event. Some good reasons for a minor delay in movement:

… trips over his own feet, stumbles and has to get up
… started walking the wrong way, then turned around
… shoe came off in mud.
… foot stuck in a gopher hole.
… branch snapback in the face.
… Hey, guys … I just stepped in … well, give me a second, here.
… aaah. charlie horse. charlie horse. aaaaah. charlie horse.

and, of course,

… stumbled on a rock, lost grip on your weapon, lunged forward to keep it from dropping, fell into a forward roll and came out standing, facing the right way. (+1" movement)

In an RPG a "non-event" where you tell the PCs that "You feel like you're going the wrong way." is a great GM prank.

Likewise, random noises (and sometimes smells added) that either do or do not mean anything are great fun. There should be a pattern, but it should take some time to figure out.

In a sense, most objects (including people that don't actually act in the scenario) are somewhat McGuffins. So a few absurd ones are always good, whether they are to be obtained, escorted somewhere, protected, or destroyed

… compromising pictures of the Agency Director's daughter
… No, that's MY chocolate cake recipe
… the beloved pet that croaks at the end of the scenario, regardless of outcome
… the secret file that turns out to be a handwritten note to return the file by last week

picture

The best example of this is the game Kragmortha. You play as goblins trying to sneak around and steal valuables while not being caught, and cursed, by the Big Boss too many times. When you are cursed, you draw a card that levies a requirement on the player like "Keep your tongue out of your mouth for the rest of the game." or "You have crab claw hands for the rest of the game."

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