I've wriiten the following so I can give a quick overview to any players I manage to convince to try my homebrew set. These fit on 2 sides of A4 -
Ground scale is approx. 1:200
There is no measurement. Everything is done in areas, and eyeballing a ‘Base Width' (BW). A base represents 2-4 men. 3 ‘Kills' removes the base. A Kill isn't necessarily a man dead – he could be wounded, or just too scared to function effectively. Kills subtract from dice rolls where low is bad.
When firing, the effects are resolved when the target activates. Until then the base carries the Fire Points. It can receive fire points multiple times, and they all add up.
Table is divided into AREAS. The smaller the area, the slower the terrain is to move through. Movement is one area at a time.
Range is done by RANGE BANDS. A Rough or Difficult area (up to approx. 15cm a side) is 1 range band – yes, it does mean ranges vary a little depending on line of fire.
Easy movement Areas (approx. 20-30cm a side) are quartered into 4 individual range bands, so firing across a meadow will count as 2, not 1.
Your forces are divided down into individual squads/sections/etc. A group of bases in the same squad is called a UNIT. Each unit has a card in the deck.
You will also have 1 or more LEADERS. They also have a card each. Leaders can activate Units if they are close enough. They also add morale bonuses, and can direct fire.
A Base is ‘In command' if it is a BW from a leader in its chain of command, or a BW from a base in the same chain of command that itself in ‘in command'.
When a Unit's card is drawn, the player states what each base in the unit is doing. Bases then resolve their Fire Points and actions in a set order.
To resolve Fire Points, roll 1d6 per Fire Point. For each result that is equal or more than the ‘To Hit' number of the action, a ‘Hit is scored. For each hit a d6 is rolled, that will give the effects of the hit. 1- No effect, 2-3 pinned, 4-5 Suppressed, 6 – Kill and suppress. Note that the To hit and Result dice are never modified. Modifiers happen to the calculation of fire points to be marked.
Actions – Resolve in this order
Hunker Down – hit on 6
After applying results of hits, the base ends its activation – it does nothing.
Rally – hit on a 5+
If no pins or suppresses are caused, it may attempt to rally, reducing pins or suppressions. It may be allowed to fire at reduced effectiveness.
Fire – hit on a 5+
Pinned bases may fire a minus, suppressed bases may not fire.
Calculate fire points and place on targets. Half the Fire points go on the target base, the rest are shared between the target and other bases within a BW. Then apply cover (effects defined by scenario designer)
Undirected fire – Base must fire straight ahead at ‘most obvious' target.
Directed Fire – A leader can nominate a target base for concentrated fire – base may pivot to put target in front.
Move – hit on 4+
Pinned/suppressed bases may not move.
Movement is one area.
Linear terrain between areas may slow or stop movement – effects are described in individual scenario design.
Bases may ‘Reserve Fire' – fire when enemy acts in line of sight.
Units may only Close assault under orders and lead by a leader.
Leaders have two actions – they may give 2 orders, or one order and move (or move then order).
An order can only be given to a base in a BW from the Leader. Other bases in the same unit ‘In command' may carry out the same order. The 2nd order can be to a different unit, or a different base in the same unit.
Units may activate twice – one on their card, one by Leader order.
Leaders a BW from a Base that receives a kill may be killed instead.
When end of turn card is drawn pack is reshuffled, and any units that did not come under fire this turn halve marked Fire Points, or, if none, attempt to rally.
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And that is really all a new player needs to know.
Some bits of it are so quick, I sit there waiting for the resolution, then realise I need to turn a card! The only thing that can take time is distributing the Fire Points, but often it is obvious, especially with concentrated fire at targets in heavy cover – "It's going to be 1 point each, isn't it"