Monday night we revisited The Men Who Would be Kings Rules this time the setting was the Sudan 1885!
We chose Scenario H, A Sigh of Relief from the rules with the Mahdists on the attack.
The game played so quickly we actually played the it twice the players swapping sides!
The Mahdists tactics in both games were pretty simple CHARGE, in hindsight maybe no the best idea.
Game 1 and the Mahdists were unable to overrun their objective and were driven back by the firepower of the British reinforcements. They didn't really look in with a chance of winning at any point.
Game 2 and the Mahdists not only overrun their objective but they virtually wiped out the initial British forces. At that point a sole British unit (albeit led by the intrepid Captain Darling) looked in dire straights and there was talk of conceding! Cooler heads prevailed and the British soldiered on and again like in the first game the firepower of the relief force was telling.
Net result the British Empire 2 the Mahdists 0.
"Fuzzy Wuzzies Sir, 1000's of 'em!"
"Hold your fire chaps until you see the whites of their eyes!"
"Dirka! Dirka! Dirka!" translates roughly to "Kill them! Kill them all!"
After the game was a rules discussion, we were not happy with how Pinning and Rallying worked detracting from what is essentially a good set of rules for our Monday Night sessions. Also we would like to know how many times this scenario was play tested it did not seem balanced.
Full AARs, the OOBs, lots of pictures and a discussion on the Scenario and TMWWBK rules Pin and Rally rules is on the TSOG Blog…
link
Cheers!